Posts: 19
Threads: 8
Joined: May 2009
I'm curious how the databases are layed out in the RXDATA files.
If there is any utility that would just decrypt the databases, that would be helpful.
Posts: 422
Threads: 23
Joined: Aug 2011
I am pretty sure Text to RGSS can convert the default databases into a text file. http://save-point.org/thread-3276.html?h...xt+to+RGSS
Really though, most if not all of the database information is in the help file.
Posts: 190
Threads: 31
Joined: Dec 2012
Narzew has a simple script that will dump the whole thing to a text file.
Posts: 110
Threads: 36
Joined: May 2012
Simply parse it.
This is code that extract language and dictionary from .rxdata to many .ini files. You can use any values you want .
Code: module Language
module Utility
def self.export_data
$export_tables = ["$names_list = {\n","$classes_list = {\n","$skills_list = {\n", "$skills_descriptions = {\n", "$items_list = {\n", "$items_descriptions = {\n", "$weapons_list = {\n", "$weapons_descriptions = {\n", "$armors_list = {\n", "$armors_description = {\n", "$enemies_list = {\n", "$troops_list = {\n", "$states_list = {\n", "$animations_list = {\n", "$tilesets_list = {\n", "$common_events_list = {\n", "$dictionary = {\n"]
$edb_names = ["$names_list", "$classes_list","$skills_list","$skills_descriptions", "$items_list", "$items_descriptions", "$weapon_list", "$weapon_descriptions", "$armor_list", "$armor_descriptions","$enemies_list", "$troops_list", "$states_list", "$animations_list", "$tilesets_list", "$common_events_list", "$dictionary"]
$system_words_tables = ["gold","hp","sp","str","dex","agi","int","atk","pdef","mdef", "weapon", "armor1","armor2","armor3","armor4","attack","skill","guard","item","equip"]
$export_filelist = ["Names", "Classes", "Skills", "SkillsDesc", "Items", "ItemsDesc", "Weapons", "WeaponsDesc", "Armors", "ArmorsDesc", "Enemies", "Troops", "States", "Animations", "Tilesets", "CommonEvents", "Dictionary"]
$dict_text = ""
1000.times{|x|
y = x+1
$export_tables[0] = $export_tables[0] << "#{y} => \"#{$data_actors[y].name}\",\n" unless $data_actors[y] == nil rescue $nrgss.do_nothing
$export_tables[1] = $export_tables[1] << "#{y} => \"#{$data_classes[y].name}\",\n" unless $data_classes[y] == nil rescue $nrgss.do_nothing
$export_tables[2] = $export_tables[2] << "#{y} => \"#{$data_skills[y].name}\",\n" unless $data_skills[y] == nil rescue $nrgss.do_nothing
$export_tables[3] = $export_tables[3] << "#{y} => \"#{$data_skills[y].description}\",\n" unless $data_skills[y] == nil rescue $nrgss.do_nothing
$export_tables[4] = $export_tables[4] << "#{y} => \"#{$data_items[y].name}\",\n" unless $data_items[y] == nil rescue $nrgss.do_nothing
$export_tables[5] = $export_tables[5] << "#{y} => \"#{$data_items[y].description}\",\n" unless $data_items[y] == nil rescue $nrgss.do_nothing
$export_tables[6] = $export_tables[6] << "#{y} => \"#{$data_weapons[y].name}\",\n" unless $data_weapons[y] == nil rescue $nrgss.do_nothing
$export_tables[7] = $export_tables[7] << "#{y} => \"#{$data_weapons[y].description}\",\n" unless $data_weapons[y] == nil rescue $nrgss.do_nothing
$export_tables[8] = $export_tables[8] << "#{y} => \"#{$data_armors[y].name}\",\n" unless $data_armors[y] == nil rescue $nrgss.do_nothing
$export_tables[9] = $export_tables[9] << "#{y} => \"#{$data_armors[y].description}\",\n" unless $data_armors[y] == nil rescue $nrgss.do_nothing
$export_tables[10] = $export_tables[10] << "#{y} => \"#{$data_enemies[y].name}\",\n" unless $data_enemies[y] == nil rescue $nrgss.do_nothing
$export_tables[11] = $export_tables[11] << "#{y} => \"#{$data_troops[y].name}\",\n" unless $data_troops[y] == nil rescue $nrgss.do_nothing
$export_tables[12] = $export_tables[12] << "#{y} => \"#{$data_states[y].name}\",\n" unless $data_states[y] == nil rescue $nrgss.do_nothing
$export_tables[13] = $export_tables[13] << "#{y} => \"#{$data_animations[y].name}\",\n" unless $data_animations[y] == nil rescue $nrgss.do_nothing
$export_tables[14] = $export_tables[14] << "#{y} => \"#{$data_tilesets[y].name}\",\n" unless $data_tilesets[y] == nil rescue $nrgss.do_nothing
$export_tables[15] = $export_tables[15] << "#{y} => \"#{$data_common_events[y].name}\",\n" unless $data_common_events[y] == nil rescue $nrgss.do_nothing
}
16.times{|c|
$export_tables[c] = $export_tables[c] << "}\n"
}
$cwords = []
$system_words_tables.each{|z|
eval("$cwords << $data_system.words.#{z}")
}
cnt = 0
$cwords.each{|o|
$dict_text << "\"#{o}\", \# #{cnt}\n"
cnt += 1
}
$dict_text << "}"
$export_tables[16] = $export_tables[16] << $dict_text
count = 0
$export_filelist.each{|a|
file = File.open("LangConfig/Auto/#{a}.ini", "wb")
file.write($export_tables[count])
file.close
count += 1
}
end
end
end
Skills: Android, Ruby, PHP, Linux
Posts: 19
Threads: 8
Joined: May 2009
Thank you! I got what I was looking for :-)
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