DoubleX RMVXA Reflect State
#1
DoubleX RMVXA Reflect State
Version: v1.00b
Introduction

If a battler has inflicted a reflect state, he/she/it'll always reflect non certain hit skills and items from anyone to enemies. Such reflection overrides magic reflection(MEV) and counterattack but not evasion nor magic evasion.
To effectively set the reflection to override evasion or magic evasion, minus EVA or MEV in reflect state's features until they're non-positive.


Features

*
Use of notetags(requires knowledge of notetag usage) to set specific states to reflect skills and items from anyone to enemies

Screenshots
[Image: bandicam2014-01-2717-13-51-468.jpg]

[Image: bandicam2014-01-2717-14-26-906.jpg]

Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Compatibility

Scripts aliasing or rewriting method:
- self.load_database under module DataManager
- invoke_item under class Scene_Battle
may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible


Credits and Thanks

None

Author's Notes

None

Terms and Conditions

None other than not claiming this script as created by anyone except DoubleX or his alias
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.00b(GMT 0300 16-9-2017):
- Fixed reflecting to nil battlers bug
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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