DoubleX RMMV Popularized ATB Clock
#1
DoubleX RMMV Popularized ATB Clock

Version: v1.01a

Introduction

* Lets users show the battle turn clock, unit and count in battle

Prerequisites

DoubleX RMMV Popularized ATB Core
* Little Javascript coding proficiency to fully utilize this plugin

Script

* DoubleX RMMV Popularized ATB Clock

Video



FAQ

* None so far

Credits and Thanks

* None

Author's Notes

* None

Terms and Conditions

* You shall keep this plugin's Plugin Info part's contents intact
* You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
* None of the above applies to DoubleX or his aliases

Changelog

v1.01a(GMT 1200 25-3-2022):
1. Added the following parameters:
    - turn_clock_bar_x
    - turn_clock_bar_y
    - turn_clock_bar_width
    - turn_clock_bar_height
    - turn_clock_bar_back_color
    - turn_clock_bar_color1
    - turn_clock_bar_color2
v1.00b(GMT 0400 3-7-2016):
1. Fixed below configuration changes not taking place in same battle:
   - turn_clock_window_x
   - turn_clock_window_y
   - turn_clock_window_width
   - turn_clock_window_height
   - turn_clock_text_size
   - turn_clock_text_x
   - turn_clock_text_y
2. Increased this plugin's effectiveness, efficiency and flexibility
v1.00a(GMT 1000 24-1-2016):
1. 1st completed version of this plugin finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
v1.00b(GMT 0400 3-7-2016):
1. Fixed below configuration changes not taking place in same battle:
- turn_clock_window_x
- turn_clock_window_y
- turn_clock_window_width
- turn_clock_window_height
- turn_clock_text_size
- turn_clock_text_x
- turn_clock_text_y
2. Increased this plugin's effectiveness, efficiency and flexibility
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#3
Updates
v1.01a(GMT 1200 25-3-2022):
1. Added the following parameters:
- turn_clock_bar_x
- turn_clock_bar_y
- turn_clock_bar_width
- turn_clock_bar_height
- turn_clock_bar_back_color
- turn_clock_bar_color1
- turn_clock_bar_color2
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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