VX to XP Animation Converter
#1
VX to XP Animation Converter
Version: 1.0
Author: Kread-EX

Oct 29 2009

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.


Introduction

This script makes animations created with RMVX useable with RMXP.
"What the point ?", you might ask.
Well, I had to make this for my own use, so I release it in case others need it.

Basically, RMVX animations use 2 bitmap files which is great. If you have animated battlers
with a lot of special moves, you might end up with tons of bitmap files to bloat your project's size.
In that case, you can create animation data in RPG VX and convert them to the XP format.


Script


.zip   VX_XP_Animation_Converter.zip (Size: 549.45 KB / Downloads: 10)


Installation

1 - Download the script and paste it just above Main.

2 - Make your animation file with RPG Maker VX.

3 - Create a backup for all your animation files, you never know what might happens.

4 - Locate the file named "Animations.rvdata" in the "Data/Animations/" folder of your VX project and paste it in your XP project folder.

5 - Run your RMXP game executable from the editor.

6 - Copy the resulting "Animations.rxdata" file into the "Data/Animations/" folder of your XP project.

7 - Although you won't see the result in the editor, both bitmaps will be loaded by the game.


Disclaimer

This script is not designed to be widely used. I just know that 99% of people won't use it. It's normal. I made it for me in the first place, but you never know if someone might need it.


Terms and Conditions

None, really. I don't mind this to be ditributed anywhere you want, as long as you don't claim it as yours.
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