07-11-2008, 01:00 PM
Simple Experience and Gold multiplier/divider
by alwayzconfuzed
Jul 11 2008
ok, this was terrible to figure out, but its easy to use.
For the exp. If you go to Game_Enemy, go down to line 175, you should find a block of coding saying
Replace that with this.
Now there are only 3 things you'd need to change. First is when it says armor4_id, change the number 4 to what ever armor type you want. 1 = Shield, 2 = Helmet, 3 = Body Armor, 4 = Accessory. Second is, Where I have the number 33. That is the ID number next to the selected armor, so say you wanted a Bronze Shield to be the "special item", open up your database, look for the Bronze Shield, look at the number next to it, plug that number in. Third and lastly, the
. Change the 2 to any number you'd like.
As for the gold, just simply the same, and its the block below the experience. Hope this helps. (I had help figuring this out, just saying to keep things easier on me)
by alwayzconfuzed
Jul 11 2008
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ok, this was terrible to figure out, but its easy to use.
For the exp. If you go to Game_Enemy, go down to line 175, you should find a block of coding saying
Code:
def exp
return $data_enemies[@enemy_id].exp
end
Replace that with this.
Code:
def exp
if $game_party.actors[0].armor4_id == 33
return $data_enemies[@enemy_id].exp * 2
else
return $data_enemies[@enemy_id].exp
end
end
Now there are only 3 things you'd need to change. First is when it says armor4_id, change the number 4 to what ever armor type you want. 1 = Shield, 2 = Helmet, 3 = Body Armor, 4 = Accessory. Second is, Where I have the number 33. That is the ID number next to the selected armor, so say you wanted a Bronze Shield to be the "special item", open up your database, look for the Bronze Shield, look at the number next to it, plug that number in. Third and lastly, the
Code:
.exp * 2
As for the gold, just simply the same, and its the block below the experience. Hope this helps. (I had help figuring this out, just saying to keep things easier on me)