Reading External Scripts
#1
Reading External Scripts
by MauMau
Nov 30 2008

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The script is very simple and useful, if you want to let the player add some functions to the game(some AI games use player scripts for improvement) and/or run-time tests(you can see the file.txt while run the RGSS player and modify the scene to reload and see the changes). I don't know if anyone made it, well, this is totally mine, i think ten lines is good, but this can be smaller(something in my brain says that). Now the script!
The script is Here...



For example:
1 - put this in a txt with any name in the same folder of your project
Example for test


2 - put this after of begin in Main script:
Script.new('filename') or Script.run('filename'), it depends the version you're using
where filename is the name of your txt, don't put blablabla.txt(don't put .txt)

3 - Run your game and click OK a hundred times for fun!

@_@: if you want to put scripts in a folder: Script.new('ScriptFolder/filename') or Script.run('ScriptFolder/filename'), look the version as i said


If you are going to use it just say, i trade for any script of this kind or pokémons(high level please)!
If you think this is horrible just say, but say how this could be better too!
If you already saw something like this, give the link, don't say "i saw this 412665 weeks ago, but i don't remember where... "!

Please reply and sorry for any grammar error of my part.



All Versions:

Script Version 1.00 ...

Script Version 1.01 ...

Script Version 1.02 Thanks to Zeriab...

I CAN DO IN LESS LINES (LESS IS BETTER(for code, not sex!))

Script Version 1.03 -- Less Lines...

Script Version 1.03 ONE LINE SCRIPT
}




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