12-31-2006, 01:00 PM
Map Zoom
by trebor777
Version: 1.0
Dec 31 2006
Introduction
Allow you to zoom in/out on a specific location on a map
Script
You'll need the SDK,
and the rewrited Tilemap class
^
|-------------FIX THIS
Instructions
Look at the comments^^
Compatibility
Needs the SDK, and the Rewrited Tilemap CLass from SephirothSpawn
Credits and Thanks
- SephirothSpawn for his Tilemap Class
by trebor777
Version: 1.0
Dec 31 2006
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No support is given. If you are the owner of the thread, please contact administration.
Introduction
Allow you to zoom in/out on a specific location on a map
Script
You'll need the SDK,
and the rewrited Tilemap class
^
|-------------FIX THIS
My script
Code:
#==============================================================================
# ** Map_Zoom
#------------------------------------------------------------------------------
# Trebor777
# Version 1.0
# 01/01/2006
#------------------------------------------------------------------------------
# * Description FR:
#
# Ce script permet d'effectuer des zoom in et zoom out sur un point précis de
# la map.
#
# * Description US:
#
# This script allow you to zoom in or out on a specific map location.
#
#------------------------------------------------------------------------------
# * Instructions FR:
#
# Placer le Script sous le SDK et au dessus de Main.
# Utiliser 1 des 2 commandes dans un script ou un évènement "appeler un script":
# . $game_map.start_zoom(x,y,coef,spd)
# . $scene.zoom(x,y,coef,spd) #avec $scene une instance de Scene_Map
#
# x et y: Coordonnées(pas en pixel) du point à zoomer/dézoomer
# coef : Valeur du zoom à atteindre de 0.1, à l'infini
# spd : Vitesse du zoom, la variation est basée sur le calcul suivant:
# 0.2*spd
#
# * Instructions US:
#
# Place The Script Below the SDK and Above Main.
# Use 1 of this 2 command in a script or with the event command "Call a script":
# . $game_map.start_zoom(x,y,coef,spd)
# . $scene.zoom(x,y,coef,spd) #with $scene a Scene_Map instance
#
# x & y: Target Location(not inpixel)to zoom in/out
# coef : Zoom value to reach from 0.1, to infinite
# spd : Zoom speed, the fluctuation is based on this formula: 0.2*spd
#
#
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Map_Zoom', 'Trebor777', 1.0, '01-01-2006')
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Map_Zoom') and SDK.state('Tilemap')
#==========================================================================
====
# ** Spriteset_Map
#==========================================================================
====
class Spriteset_Map
def update_character_sprites
# Update character sprites
for sprite in @character_sprites
sprite.zoom_x=$game_map.tilemap_zoom_x
sprite.zoom_y=$game_map.tilemap_zoom_y
sprite.update
end
end
end
#==========================================================================
====
# ** Scene_Map
#==========================================================================
====
class Scene_Map
def zoom(x,y,coef,spd)
if !$game_map.zooming?
$game_map.start_zoom(x,y,coef,spd)
end
end
end
#==========================================================================
====
# ** Game_Map
#==========================================================================
====
class Game_Map
#--------------------------------------------------------------------------
alias zoom_setup_scroll setup_scroll
def setup_scroll
setup_zoom
zoom_setup_scroll
end
#--------------------------------------------------------------------------
def setup_zoom
# Initialize scroll information
@zoom_rest = 0
@zoom_speed = 2
end
#--------------------------------------------------------------------------
# * Start Zoom
# focus : zoom value to reach
# speed : zoom speed
#--------------------------------------------------------------------------
def start_zoom(x,y,focus, speed)
@x_zoom=x
@y_zoom=y
@zoom_rest = (focus-@tilemap_zoom_x).abs
@zoom_speed = speed*((focus-@tilemap_zoom_x)/@zoom_rest)
end
#--------------------------------------------------------------------------
# * Determine if Scrolling
#--------------------------------------------------------------------------
def zooming?
return @zoom_rest > 0
end
#--------------------------------------------------------------------------
alias zoom_update_scrolling update_scrolling
def update_scrolling
update_zooming
zoom_update_scrolling
end
#--------------------------------------------------------------------------
def update_zooming
# If zooming
if @zoom_rest > 0
# Change from zoom speed to focus in map coordinates
focus = 0.2 * @zoom_speed
# Execute zooming
@tilemap_zoom_x+=focus
@tilemap_zoom_y+=focus
# Subtract focus zoomed
@zoom_rest -= focus.abs
$game_player.center(@x_zoom,@y_zoom)
end
end
#--------------------------------------------------------------------------
# * Scroll Down
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_down(distance)
@display_y = [@display_y + distance, (self.height*@tilemap_zoom_y - 15) * 128/tilemap_zoom_y].min
end
#--------------------------------------------------------------------------
# * Scroll Left
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_left(distance)
@display_x = [@display_x - distance, 0].max
end
#--------------------------------------------------------------------------
# * Scroll Right
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_right(distance)
@display_x = [@display_x + distance, (self.width*@tilemap_zoom_x - 20) * 128/tilemap_zoom_x].min
end
#--------------------------------------------------------------------------
# * Scroll Up
# distance : scroll distance
#--------------------------------------------------------------------------
def scroll_up(distance)
@display_y = [@display_y - distance, 0].max
end
end
#==========================================================================
====
# ** Game_Character
#==========================================================================
====
class Game_Character
#--------------------------------------------------------------------------
# * Get Screen X-Coordinates
#--------------------------------------------------------------------------
def screen_x
# Get screen coordinates from real coordinates and map display position
#return (@real_x) / 4 #+ 16
return (@real_x - $game_map.display_x + 3*$game_map.tilemap_zoom_x) / 4*$game_map.tilemap_zoom_x + 16*$game_map.tilemap_zoom_x
end
#--------------------------------------------------------------------------
# * Get Screen Y-Coordinates
#--------------------------------------------------------------------------
def screen_y
# Get screen coordinates from real coordinates and map display position
y = (@real_y - $game_map.display_y + 3*$game_map.tilemap_zoom_y) / 4*$game_map.tilemap_zoom_y + 32*$game_map.tilemap_zoom_y
# Make y-coordinate smaller via jump count
if @jump_count >= @jump_peak
n = @jump_count - @jump_peak
else
n = @jump_peak - @jump_count
end
return y - (@jump_peak * @jump_peak - n * n) / 2
end
end
#==========================================================================
====
# ** Game_Player
#==========================================================================
====
class Game_Player < Game_Character
@center_x= CENTER_X # Center screen x-coordinate * 4
@center_y = CENTER_Y # Center screen y-coordinate * 4
#--------------------------------------------------------------------------
# * Scroll Down
#--------------------------------------------------------------------------
def update_scroll_down(last_real_y)
# If character moves down and is positioned lower than the center
# of the screen
if @real_y > last_real_y and @real_y - $game_map.display_y > @center_y
# Scroll map down
$game_map.scroll_down(@real_y - last_real_y)
end
end
#--------------------------------------------------------------------------
# * Scroll Left
#--------------------------------------------------------------------------
def update_scroll_left(last_real_x)
# If character moves left and is positioned more let on-screen than
# center
if @real_x < last_real_x and @real_x - $game_map.display_x < @center_x
# Scroll map left
$game_map.scroll_left(last_real_x - @real_x)
end
end
#--------------------------------------------------------------------------
# * Scroll Right
#--------------------------------------------------------------------------
def update_scroll_right(last_real_x)
# If character moves right and is positioned more right on-screen than
# center
if @real_x > last_real_x and @real_x - $game_map.display_x > @center_x
# Scroll map right
$game_map.scroll_right(@real_x - last_real_x)
end
end
#--------------------------------------------------------------------------
# * Scroll Up
#--------------------------------------------------------------------------
def update_scroll_up(last_real_y)
# If character moves up and is positioned higher than the center
# of the screen
if @real_y < last_real_y and @real_y - $game_map.display_y < @center_y
# Scroll map up
$game_map.scroll_up(last_real_y - @real_y)
end
end
#--------------------------------------------------------------------------
# * Set Map Display Position to Center of Screen
#--------------------------------------------------------------------------
def center(x, y)
@center_x= (320/$game_map.tilemap_zoom_x - 16) * 4 # Center screen x-coordinate * 4
@center_y = (240/$game_map.tilemap_zoom_y - 16) * 4 # Center screen y-coordinate * 4
max_x = ($game_map.width*$game_map.tilemap_zoom_x - 20) * 128/$game_map.tilemap_zoom_x
max_y = ($game_map.height*$game_map.tilemap_zoom_y - 15) * 128/$game_map.tilemap_zoom_y
$game_map.display_x = ([0, [x * 128 - @center_x, max_x].min].max)
$game_map.display_y = ([0, [y * 128 - @center_y, max_y].min].max)
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
Instructions
Look at the comments^^
Compatibility
Needs the SDK, and the Rewrited Tilemap CLass from SephirothSpawn
Credits and Thanks
- SephirothSpawn for his Tilemap Class