Easy Intro Script
#1
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To use it paste the script before Main and follow the steps inside the script:

Code:
#-----------------------------------------------------------------
# Slipknot's Intro
#   to use it search in the Scene_Title:
#    $scene = Scene_Map.new
#   and change it for
#    $scene = SlipknotIntro.new
#-----------------------------------------------------------------
class SlipknotIntro
#-----------------------------------------------------------------
  def main
    @txt = IntroTxt.new(480); @time = 2; @txt.contents_opacity = 255
    Graphics.transition
    loop do
      Graphics.update; Input.update; update
      if $scene != self; break; end
    end
    Graphics.freeze; @txt.dispose
  end
#-----------------------------------------------------------------
  def update
    @txt.update
    if @time > 0; @time -= 1
    else; @time = 2; @txt.y -= 1; end
    if @txt.y  < 162; dissapear = false; end #change @txt.y < to the number that you want the text
                                                              #start to dissapear
    if dissapear == false; @txt.contents_opacity -= 1; end
    if @txt.contents_opacity < 15; $scene = Scene_Map.new; end
    if Input.trigger?(Input::B)
      sleep 0.05; $scene = Scene_Map.new; return
    end
    if Input.repeat?(Input::UP); @txt.y -= 5; end
  end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class IntroTxt < Window_Base
#-----------------------------------------------------------------
  def initialize(y=0)
    super(0,y,640,480); self.opacity = 0
    self.contents = Bitmap.new (width - 32, height - 32)
    self.contents.font.name = $defaultfonttype
    self.contents.clear
    t1="In the beginning doesn't exist the intro. The common"
    t2="people use the text boxes to make one, but it was ugly"
    t3="and complicate to edit."
    t4="Now, a guy called Slipknot make a simple script to make"
    t5="a nice intro easy to edit."
    t6="With that script you can make a dissapering text and make"
    t7="a slow or fast movement."
    o=26 #Change the distance of the text
    self.contents.draw_text(0,0,608,o,t1,1)
    self.contents.draw_text(0,o,608,o,t2,1)
    self.contents.draw_text(0,o*2,608,o,t3,1)
    self.contents.draw_text(0,o*4,608,o,t4,1)
    self.contents.draw_text(0,o*5,608,o,t5,1)
    self.contents.draw_text(0,o*7,608,o,t6,1)
    self.contents.draw_text(0,o*8,608,o,t7,1)
  end
#-----------------------------------------------------------------
end
}


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