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Oke. There where some people (including me) wich wnated to have jackatredes itemdetail vieuw work together with the crafting scene from deke... well I FINNALLY DID IT...
Original posts (you need both duh...)
Item Detail
Crafting
TO SCENE CRAFT: STEP1
search for Scene_Craft and add
BEFORE (hint: use ctrl+f to search)
Code:
@itemdetail_window = Window_ItemDetailView.new
@itemdetail_window.visible = false
@itemdetail_window.active = false
same place
AFTER Code:
@label_window.dispose
add:
Code:
@itemdetail_window.dispose
STEP2
search for Scene_Craft and add
AFTER Code:
if @yes_no_window.active
confirm_update
return
end
(hint: use ctrl+f to search) ADD:
Code:
if @itemdetail_window.active
update_detail
return
end
BEFORE add:
Code:
def update_detail
if Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
unless $game_party.item_can_use?(@item.id)
@craft_window.update
end
@craft_window.active = true
@itemdetail_window.visible = false
@itemdetail_window.active = false
@itemdetail_window.refresh2
return
end
end
STEP3
JUST AFTER ADD
Code:
if Input.trigger?(Input::A)
if $currenthighlighteditem == nil
$game_system.se_play($data_system.cancel_se)
return
end
$game_system.se_play($data_system.decision_se)
@itemdetail_window.refresh
@craft_window.active = false
@itemdetail_window.visible = true
@itemdetail_window.active = true
end
LAST STEP... ADDTIONS TO WINDOW_CRAFTRESULT
after
Code:
item = $data_items[@result]
add:
Code:
$currenthighlighteditem = $data_items[@result]
after
Code:
item = $data_armors[@result]
add:
Code:
$currenthighlighteditem = $data_armors[@result]
after
Code:
item = $data_weapons[@result]
add:
Code:
$currenthighlighteditem = $data_weapons[@result]
I know that its a bunch.. but i can assure.. its worth it...