05-21-2006, 01:00 PM
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I made this all on my own! It contains the entire english alphabet and greek alphabet with a lot of strange other characters.
Code:
#==============================================================================
# ■ Window_NameInput
#------------------------------------------------------------------------------
# Made by Nathan Daniels
#No rights reserved. Do with it as you please
#==============================================================================
class Window_NameInput < Window_Base
CHARACTER_TABLE =
[
"A","B","C","D","E",
"F","G","H","I","J",
"K","L","M","N","O",
"P","Q","R","S","T",
"U","V","W","X","Y",
"Z","…","‼","!","?",
"1","2","3","4","5",
"6", "7" ,"8", "9" ,"0",
"`","~","@","#","$",
"a","b","c","d","e",
"f","g","h","i","j",
"k","l","m","n","o",
"p","q","r","s","t",
"u","v","w","x","y",
"z",".",",",":",";",
"%", "^" ,"&", "*" ,"-",
"(",")","_","+","=",
"{","}","[","]","'∟",
"α","β","γ","δ","ε",
"ζ","η","θ","ι","κ",
"λ","μ","ν","ξ","ο",
"π","ρ","ς","τ","υ",
"φ","χ","ψ","ω"," ",
"Σ","σ", "§" , "♂" , "♀" ,
"☺","☻","♪","♫","☼",
"¶", "►" ,"◄", "▲" ,"▼",
"♥","♦","♣","♠","◘",
"→", "←" ,"↔", "↨" ,"▬",
"↑","↓","®","™","©",
"º","»","¼","½","¾",
"£","¥","œ","ƒ","Ξ",
"Θ","„","†","€","¿",
"#","/","","","",
"","","","","",
"","","","","",
"","", "" , "" , "" ,
]
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize
super(0, 128, 640, 352)
self.contents = Bitmap.new(width - 32, height - 32)
self.contents.font.name = $fontface
self.contents.font.size = $fontsize
@index = 0
refresh
update_cursor_rect
end
#--------------------------------------------------------------------------
# ● 文字の取得
#--------------------------------------------------------------------------
def character
return CHARACTER_TABLE[@index]
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
def refresh
self.contents.clear
for i in 0..179
x = 4 + i / 5 / 9 * 152 + i % 5 * 28
y = i / 5 % 9 * 32
self.contents.draw_text(x, y, 28, 32, CHARACTER_TABLE[i], 1)
end
self.contents.draw_text(544,9 * 32, 64, 32, "Confirm", 1)
end
#--------------------------------------------------------------------------
# ● カーソルの矩形更新
#--------------------------------------------------------------------------
def update_cursor_rect
# カーソル位置が [決定] の場合
if @index >= 180
self.cursor_rect.set(544, 9 * 32, 64, 32)
# カーソル位置が [決定] 以外の場合
else
x = 4 + @index / 5 / 9 * 152 + @index % 5 * 28
y = @index / 5 % 9 * 32
self.cursor_rect.set(x, y, 28, 32)
end
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
super
# カーソル位置が [決定] の場合
if @index >= 180
# カーソル下
if Input.trigger?(Input::DOWN)
$game_system.se_play($data_system.cursor_se)
@index -= 180
end
# カーソル上
if Input.repeat?(Input::UP)
$game_system.se_play($data_system.cursor_se)
@index -= 180 - 40
end
# カーソル位置が [決定] 以外の場合
else
# 方向ボタンの右が押された場合
if Input.repeat?(Input::RIGHT)
# 押下状態がリピートでない場合か、
# カーソル位置が右端ではない場合
if Input.trigger?(Input::RIGHT) or
@index / 45 < 3 or @index % 5 < 4
# カーソルを右に移動
$game_system.se_play($data_system.cursor_se)
if @index % 5 < 4
@index += 1
else
@index += 45 - 4
end
if @index >= 180
@index -= 180
end
end
end
# 方向ボタンの左が押された場合
if Input.repeat?(Input::LEFT)
# 押下状態がリピートでない場合か、
# カーソル位置が左端ではない場合
if Input.trigger?(Input::LEFT) or
@index / 45 > 0 or @index % 5 > 0
# カーソルを左に移動
$game_system.se_play($data_system.cursor_se)
if @index % 5 > 0
@index -= 1
else
@index -= 45 - 4
end
if @index < 0
@index += 180
end
end
end
# 方向ボタンの下が押された場合
if Input.repeat?(Input::DOWN)
# カーソルを下に移動
$game_system.se_play($data_system.cursor_se)
if @index % 45 < 40
@index += 5
else
@index += 180 - 40
end
end
# 方向ボタンの上が押された場合
if Input.repeat?(Input::UP)
# 押下状態がリピートでない場合か、
# カーソル位置が上端ではない場合
if Input.trigger?(Input::UP) or @index % 45 >= 5
# カーソルを上に移動
$game_system.se_play($data_system.cursor_se)
if @index % 45 >= 5
@index -= 5
else
@index += 180
end
end
end
# L ボタンか R ボタンが押された場合
if Input.repeat?(Input::L) or Input.repeat?(Input::R)
# ひらがな / カタカナ 移動
$game_system.se_play($data_system.cursor_se)
if @index / 45 < 2
@index += 90
else
@index -= 90
end
end
end
update_cursor_rect
end
end
Just copy and paste this over the entire NameInput script.