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This is a script which allows you to make vertical or horizontal command windows with or without icons as well as have changing text and or text color depending on what's selected. You can also disable the cursor easily.
Keep in mind all of the original command windows in all of the scenes will still work correctly.
Replace Window_Command with this -
Code
Code:
#==============================================================================
# ** Window_Command
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class Window_Command < Window_Selectable
attr_accessor :disabled
#--------------------------------------------------------------------------
# * Object Initialization
# width : window width
# commands : command text string array
#--------------------------------------------------------------------------
def initialize(width,a,type=nil,align = nil,b = nil,color = nil,icons = nil)
if type.nil?
@type = 0
elsif !type.nil?
@type = type
end
# Compute window height from command quantity
case @type
when 0
super(0, 0, width, a.size * 32 + 32)
@item_max = a.size
self.contents = Bitmap.new(width - 32, @item_max * 32)
when 1
super(0, 0,width,80)
@item_max = a.size
@column_max = a.size
self.contents = Bitmap.new(width - 32,height - 32)
end
@commands_a = a
@disabled = []
@cursor_status = true
for i in 0..@item_max
@disabled[i] = false
end
if align.nil?
@alignment = 0
elsif !align.nil?
@alignment = align
end
if b.nil?
@commands_b = []
for i in 0..@commands_a.size
@commands_b[i] = @commands_a[i]
end
else !b.nil?
@commands_b = b
end
if color.nil?
@selected_color = normal_color
elsif !color.nil?
@selected_color = color
end
if icons.nil?
@icon_status = false
elsif !icons.nil?
@icons = icons
@icon_status = true
end
refresh
self.index = 0
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
if @icon_status == true
case @type
when 0
for i in 0..(@icons.size - 1)
y = ((i * 32) + ((i + 1) * 4))
draw_icon(@icons[i],4,y)
end
when 1
command_width = (self.contents.width / @item_max)
for i in 0..(@icons.size - 1)
x = ((i * command_width) + ((i + 1) * 4))
y = ((self.contents.height - 24) / 2)
draw_icon(@icons[i],x,y)
end
end
end
for i in 0...@item_max
if self.index == i
draw_item(i, @selected_color,1,@alignment)
elsif @disabled[i] == true
draw_item(i, disabled_color,0,@alignment)
elsif @index != i
draw_item(i, normal_color,0,@alignment)
end
end
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
# color : text color
#--------------------------------------------------------------------------
def draw_item(index, color,type,alignment)
case @type
when 0
if @icon_status == true
x = 8 + 24
elsif @icon_status == false
x = 4
end
rect = Rect.new(x, 32 * index, self.contents.width - 36, 32)
self.contents.font.color = color
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
case type
when 0
self.contents.draw_text(rect, @commands_a[index],alignment)
when 1
self.contents.draw_text(rect, @commands_b[index],alignment)
end
when 1
y = ((self.contents.height - 32) / 2)
if @icon_status == true
command_width = ((self.contents.width / @column_max) - 24 - 8)
x = ((index * command_width) + ((index + 1) * (24 + 8)))
rect = Rect.new(x,y,command_width - 24 - 8,32)
elsif @icon_status == false
command_width = ((self.contents.width / @column_max) - 4)
x = ((index * command_width) + (index * 4))
rect = Rect.new(x,y,command_width - 4,32)
end
self.contents.font.color = color
self.contents.fill_rect(rect,Color.new(0,0,0,0))
case type
when 0
self.contents.draw_text(rect,@commands_a[index],alignment)
when 1
self.contents.draw_text(rect,@commands_b[index],alignment)
end
end
end
#--------------------------------------------------------------------------
# * Disable Item
# index : item number
#--------------------------------------------------------------------------
def disable_item(index)
@disabled[index] = true
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
refresh
super
end
#--------------------------------------------------------------------------
# * Disable Cursor
#--------------------------------------------------------------------------
def disable_cursor
@cursor_status = false
end
#--------------------------------------------------------------------------
# * Update Cursor
#--------------------------------------------------------------------------
def update_cursor_rect
if @cursor_status == false
self.cursor_rect.empty
return
end
if @type == 0
super
else
command_width = (self.contents.width / @item_max)
x = @index * command_width
y = ((self.contents.height - 32) / 2)
self.cursor_rect.set(x, y, command_width, 32)
end
end
#--------------------------------------------------------------------------
# * Draw Icon
#--------------------------------------------------------------------------
def draw_icon(name,x,y)
if name == ''
return
else
bitmap = RPG::Cache.icon(name)
w = 24
h = 24
src_rect = Rect.new(0, 0, w, h)
self.contents.blt(x, y , bitmap, src_rect)
end
end
end
You can make Command_Windows as normal, however if you wish to make an advanced command_window, ALWAYS use the following format to make things easier on yourself.
Code:
a = 200 #Width - REQUIRED
b = ['Command','Command','Command'] #Commands - REQUIRED
c = nil #Type (0 = Vertical, 1 = Horizontal) - OPTIONAL
d = nil #Text Alignment (0 = Left, 1 = Center, 2 = Right) - OPTIONAL
e = nil #Commands When Selected (EX: N E W G A M E) - OPTIONAL
f = nil #Color of Selected Command - OPTIONAL
g = nil #Icon names (EX: ['Icon1','Icon2','Icon3'] - OPTIONAL
@command_window = Window_Command.new(a,b,c,d,e,f,g)
The things that are required must obviously be filled out. The things that are optional you can leave as nil and it will work fine.
To disable the cursor, use -
Code:
@command_window.disable_cursor
What Next Version Will Include -
Icons changing based on selection (this feature will allow some awesome things), moving windows with ease, whatever you guys think I should add.