Gameover based on Level
#1
Gameover based on Level
by ember2inferno

Jul 20 2006

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Introduction
This is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script.


Features
  • Change your game over screen when you reach a certain level.


Screenshots
Thats kind of...impossible.


Script
Find this line in 'Scene_Gameover'
Code:
@sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)

It is line 14 by default.

Replace that line with this:
Code:
#===============================================================================
#Gameover Screen Based on Level Script
#By: Eccid
#With help fromn kaito
#Edited to gameover by Sam Drew
#-------------------------------------------------------------------------------    
#---Start Edit---

case $game_actors[1].level#finds actor level
when 1 .. 24#When actor level is...
    @sprite.bitmap = RPG::Cache.gameover("1.png")#Show gameover
    
when 25 .. 49
    @sprite.bitmap = RPG::Cache.gameover("2.png")
    
when 50 .. 74
    @sprite.bitmap = RPG::Cache.gameover("3.png")
    
when 75 .. 100
    @sprite.bitmap = RPG::Cache.gameover("4.png")
  end
else
  @sprite.bitmap = RPG::Cache.gameover("1.png")#set regular gameover
end

#---End Edit---
#===============================================================================


Instructions
Just put in the extra game overs into the gameover folder, and name them 1, 2, 3 ,4 etc. If you don't want to name them that then you can edit the script so it has their names there.

You can edit what levels too, I think its pretty straight foward though.


Credits & Thanks
Credit to Eccid for the original script - Good job, mate.
Thanks to Kaito for helping out Eccid - Good job also.


Author's notes
Well, AH! I guess thats me.
I think the script should all be there, I've checked it a few times over, and to me its ok.
Enjoy!
And don't forget to credit Eccid, Kaito and I if you use it!
(If some of you did'nt know, this is my first real attempt at a script...so..yeah.)
}


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