Weapon Proficiency
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THANKS TO:
Tiberius_XXVII for his assistance on explaining some parts of coding to me.
Sephiroth Spawn for his Draw_Bars tutorial.
Arkbennet for testing this to make sure i didn't miss anything.
Houndchaser/Skyhunter for testing this script and the crossover.
and last, but definately not least:
Felicity, my gal, for giving me support in this, and suggesting i put it in the status window.

DESCRIPTION:
This script is designed for those games where your actor(s) use many
different types of weapons (axes, swords, etc). This script gives a 5-rank
proficiency for each weapon type. I will tell you what you should edit to
make it fit your game. Please, all i ask for is a little credit.
Before we begin, the ranking system goes as such: D-lowest, C-Medium
B-Familiar with the weapon, A-Getting good with the weapon.
S-Mastered the weapon.

The character's proficiency for a weapon goes up by 1 whether they hit or miss
I designed it like this because you learn from your mistakes (a miss). It is also
designed to go up in rank every 100 points.

To use skills to increase skill ranks, change Skill_Level to true. This changes the game a bit.
To do this, you must install the Skill_Level system, and follow the instructions there, and change:
Skill_Level below to 'true'.
Also, change SWORD_SKILL, GSWORD_SKILL, etc to the same skills in Skill_Level's Weapon_Skills.

SDK Compatible?: Untested

DEMO: See Skill_Level script

FAQ: None yet.

Script:
.txt   Weapon_Proficiency.txt (Size: 37.13 KB / Downloads: 3)
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