09-21-2006, 01:00 PM
Actor's Weapon Skill
Leon Westbrooke
Sep 21 2006
Before, I made a weapon proficiency script where an actor's attack goes up in a class of weapons. This one tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)
Script Description: Each actor is skilled in a weapon rather than
a weapon type. So they may be proficient in the Iron Sword, but not Steel Sword.
Features:
1. Customizable beginning and max levels for all actors, as a group or individually.
2. Attack goes up based upon weapon level
3. A window shows weapon level and exp bar.
4. You can set weapon gain based on enemy, weapon, or default.
5. It only shows weapons that the actor has experience in.
Instructions:
1. Place this script above main.
2. Set the modules the way you want to below.
3. Search (using Ctrl + F) for Leon_Edit for the final place to edit.
Compatibility with SDK:
Unknown
How to use Call Script...
To add a weapon level for a weapon:
x being actor's number,
y being the weapon's id,
z being the number of levels to add
$game_actors[x].weapon_level[y] += z
To add to exp to the current equipped weapon:
x being actor's number,
y being the exp to add
$game_actors[x].weapon_exp[@weapon_id] += y
To add to the max level for an actor's weapon:
x being actor's number
y being the weapon's id
z being the max level
$game_actors[x].weapon_max[y] == z
Script:
Weapon_Level.txt (Size: 14.39 KB / Downloads: 3)
Demo:
Weapon_Level.zip (Size: 219.79 KB / Downloads: 5)
Leon Westbrooke
Sep 21 2006
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Before, I made a weapon proficiency script where an actor's attack goes up in a class of weapons. This one tests the actor's individual weapon proficiency, or weapon level. (Srry, no, it doesnt work with Weapon Proficiency Script)
Script Description: Each actor is skilled in a weapon rather than
a weapon type. So they may be proficient in the Iron Sword, but not Steel Sword.
Features:
1. Customizable beginning and max levels for all actors, as a group or individually.
2. Attack goes up based upon weapon level
3. A window shows weapon level and exp bar.
4. You can set weapon gain based on enemy, weapon, or default.
5. It only shows weapons that the actor has experience in.
Instructions:
1. Place this script above main.
2. Set the modules the way you want to below.
3. Search (using Ctrl + F) for Leon_Edit for the final place to edit.
Compatibility with SDK:
Unknown
How to use Call Script...
To add a weapon level for a weapon:
x being actor's number,
y being the weapon's id,
z being the number of levels to add
$game_actors[x].weapon_level[y] += z
To add to exp to the current equipped weapon:
x being actor's number,
y being the exp to add
$game_actors[x].weapon_exp[@weapon_id] += y
To add to the max level for an actor's weapon:
x being actor's number
y being the weapon's id
z being the max level
$game_actors[x].weapon_max[y] == z
Script:
Weapon_Level.txt (Size: 14.39 KB / Downloads: 3)
Demo:
Weapon_Level.zip (Size: 219.79 KB / Downloads: 5)