03-08-2006, 01:00 PM
Inn & Savepoint System
Version: 1
Introduction
Allows you to make easily function Inns And Save Points with animation options and fading effects.
Demo:
Inn___Savepoint_System.zip (Size: 211.17 KB / Downloads: 5)
Script:
ISP_System.txt (Size: 22.82 KB / Downloads: 2)
Screenshots
Working
Features
Copy and Paste the script below the SDK and above Main.
Creating Inns:
First, set up a call script with this template
CODE
inn = RPG::Inn.new(cost, transfer, greeting, staying, thanks, exit)
$scene = Scene_Inn.new(inn)
Creating Savepoints:
Simply use a call script with
CODE
$scene = Scene_SavePoint.new
I have made this part extremely customizable. All the commands, are set in Game_Temp under savepoint_options. By adding to that array, and adding to the update method in the Scene_SavePoint, you can easily add more commands. If you need any help, feel free to ask.
FAQ
None Thus Far
Compatibility
SDK Compliant and Compatable
Author's Notes
Enjoy!
Version: 1
This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.
No support is given.
Introduction
Allows you to make easily function Inns And Save Points with animation options and fading effects.
Demo:
Inn___Savepoint_System.zip (Size: 211.17 KB / Downloads: 5)
Script:
ISP_System.txt (Size: 22.82 KB / Downloads: 2)
Screenshots
Working
Features
- Fully Animated Windows
- Inn System : Optional 'Move to Room' effect
- Create Quick and Easy Inns and Saves Without any event coding
Copy and Paste the script below the SDK and above Main.
Creating Inns:
First, set up a call script with this template
CODE
inn = RPG::Inn.new(cost, transfer, greeting, staying, thanks, exit)
$scene = Scene_Inn.new(inn)
- cost ~ The cost to stay
- transfer ~ These are the coordinates your player will walk to and from when resting. use nil to remain standing. Otherwise, use an array with [x_coord, y_coord]. Just replace the x and y_coord with a coordinates of the tile your player will move to.
- greeting ~ This is the greating you inn keeper will say when you enter
- staying ~ What the keeper will say when you rest
- thanks ~ What the keeper will say when awaking from resting
- exit ~ What the keeper will say when you exit
Creating Savepoints:
Simply use a call script with
CODE
$scene = Scene_SavePoint.new
I have made this part extremely customizable. All the commands, are set in Game_Temp under savepoint_options. By adding to that array, and adding to the update method in the Scene_SavePoint, you can easily add more commands. If you need any help, feel free to ask.
FAQ
None Thus Far
Compatibility
SDK Compliant and Compatable
Author's Notes
Enjoy!