11-23-2008, 01:00 PM
Equipment on Screen
By : Rafidelis By: Rafidelis
By : Rafidelis By: Rafidelis
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[b]About the script:
This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)
Features:
You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^
ScreenShots
TYPE 1
TYPE 2
TYPE 3
Code:
module Rafidelis_Equipamentos
#==============================================================================|
# S T A R T O F C O N F I G U R A T I O N S |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show |
MOSTRAR_ARMA = true
# Leave at True to show the icon of the Shield | False not to Show |
MOSTRAR_ESCUDO = true
# Leave at True to show the icon of the helmet | False not to Show |
MOSTRAR_ELMO = true
# Leave at True to show the icon of Armor | False not to Show |
MOSTRAR_ARMADURA = true
# Usar Imagem de fundo?
# Leave at True to show the icon of Acessories| False not to Show |
MOSTRAR_ACESSORIO = true
# Opacity of Windows that will show the icons of Equipment
OPACIDADE = 0
# Use background image?
USAR_IMG = true
# If above is true, what is the name of the image being used?
IMG_NOME = "Equip2"
#==============================================================================|
# D I S P L A Y T Y P E |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 1 to display the icons horizontally on top of the SCREEN |
#------------------------------------------------- -----------------------------|
# 2 To view the icons at the left corner of VERTICAL SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 3 To view the icons horizontally in the bottom of the SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TIPO = 2
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
class Rafidelis_Equip_Window < Window_Base
def initialize(x,y,n)
@n = n
@x = x
@y = y
super(x,y,56,56)
refresh
end
end
#==============================================================================|
# R E F R E S H
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
def refresh
self.contents.clear
@actor = $game_party.members[0]
draw_item_name(@actor.equips[@n], 0, 0)
end
#==============================================================================|
# S T A R T O F C L A S S S C E N E M A P |
#------------------------------------------------------------------------------|
class Scene_Map
include Rafidelis_Equipamentos
alias rafidelis_start start
alias rafidelis_terminate terminate
alias rafidelis_update update
def start
#-------------------------------------------------------------------------------
@Window_Equip = nil
if TIPO == 1
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 2
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 3
@Window_Equip = Rafidelis_Equip_Window.new(0,360,0)
end
if MOSTRAR_ARMA == true
@Window_Equip.visible = true
else
@Window_Equip.visible = false
end
@Window_Equip.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip2 = nil
if TIPO == 1
@Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1)
elsif TIPO == 2
@Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1)
elsif TIPO == 3
@Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1)
end
if MOSTRAR_ESCUDO == true
@Window_Equip2.visible = true
else
@Window_Equip2.visible = false
end
@Window_Equip2.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip3 = nil
if TIPO == 1
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2)
elsif TIPO == 2
@Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2)
elsif TIPO == 3
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2)
end
if MOSTRAR_ELMO == true
@Window_Equip3.visible = true
else
@Window_Equip3.visible = false
end
@Window_Equip3.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip4 = nil
if TIPO == 1
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3)
elsif TIPO == 2
@Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3)
elsif TIPO == 3
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3)
end
if MOSTRAR_ARMADURA == true
@Window_Equip4.visible = true
else
@Window_Equip4.visible = false
end
@Window_Equip4.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip5 = nil
if TIPO == 1
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4)
elsif TIPO == 2
@Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4)
elsif TIPO == 3
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4)
end
if MOSTRAR_ACESSORIO == true
@Window_Equip5.visible = true
else
@Window_Equip5.visible = false
end
@Window_Equip5.opacity = OPACIDADE
if USAR_IMG
if TIPO == 1
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 1
@bg.y = 1
end
end
if TIPO == 2
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 54
@bg.y = 1
@bg.angle = 270.5
end
if TIPO == 3
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 3
@bg.y = 360
end
#-------------------------------------------------------------------------------
rafidelis_start
end
def terminate
@Window_Equip.dispose
@Window_Equip2.dispose
@Window_Equip3.dispose
@Window_Equip4.dispose
@Window_Equip5.dispose
rafidelis_terminate
end
def update
@Window_Equip.update
@Window_Equip2.update
@Window_Equip3.update
@Window_Equip4.update
@Window_Equip5.update
rafidelis_update
end
end
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#=================================================================
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