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10-03-2017, 05:59 AM
(This post was last modified: 10-03-2017, 07:26 AM by KDC.)
While pondering with the project, I had just stated that I'd continue development from where I stopped last October, I had this uncanny thought of adding traps, but how does one see traps if there are more than one switch, or a tightrope? Last night, while trying to sleep for work, I had this uncanny idea for the player to see traps in a map for either a limited time, or forever if they so choose. But since I'm not a scripter, I have no idea how to make this kind of thing.
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I imagine this would be easily done with events.
Use a timer and a switch. While switch 1 is active give the trap events a second page that shows a glowing outline of the trap, then when the timer is up, it goes back to the invisible page.
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Oh. I see. Alright. I'll try that instead. :)