11-08-2017, 02:58 AM
Yesteryear is a commercial game that is currently in development with a very small 3 person team
we are opening our doors for some extra helping hands in the development of this game
please consider the following before applying
everyone working on Yesteryear must be able to dedicate really good time to it and stay in near constant contact to the other team members especially the team leader (probably through skype and chat only for official reasons)
if your wanting to be a artist you have to be able to emulate a similar style to the asthetic of the game as to not clash to badly...this is a highly sought part of the team and is needed for parallaxing/background characters/fixing the asthetic in places/spritework/map layout and design
if your wanting to be a scripter you must be able to put up with overly creative people with little to no scripting knowledge who know exactly what they want and are more then willing to give visual examples and craptons of praise
if your wanting to be a eventer you must be able and willing to be a spellchecker...I'm sorry but the writer has terrible spelling...but they do try to tell the story...so spellchecking is a must! this is needed as to make the creation of Yesteryear go smoother and faster...and be less work on the other workers shoulders
if your wanting to be a writer...your sh*t outta luck because the story is already fully compiled...it just needs to be evented into the game
if your wanting to be a composer/musician then PLEASE send some of your original best tracks to Siletrea and Lunarberry ...this will help the process of choosing the best musical talent for the game to make Yesteryear sound as good as we need it to!
THIS IS A HIGHLY SOUGHT PART OF THE TEAM! we need epic music that makes people want to remix and enjoy even without playing the game to hear it
if your wanting to be a advertiser and get people interested in the game then you have to be able to explain the game without spoilers...this is a feat all its own so goodluck
you must also keep this in mind before applying to any position:
1: getting into the Yesteryear team is a big thing! as we don't want the storyline leaked
2: Yesteryear though it is a commercial game that will be hosted on steam has a budget of exactly $0.00...so anyone joining the Yesteryear team would be compleatly volenteering with no monetary pay whatsoever even upon compleation
3: all members of the Yesteryear team get a FREE copy of the game upon its release
4: all contributers to Yesteryear get into the credits...members of the team however will probably show up a few times in credits for different sections of the game
5: even if your good at 1 thing for the game if you have talent in other sections the team may need you to help pull some extra strings to keep development going
6: we are not slave drivers here! the Yesteryear team knows that its workers are human and have needs of their own! if you have a family emergency or are sick or are going on a family vacation then were ok with giving time off! healthy happy workers are best workers! but we do need hard workers! so if you apply please be willing to take the Mars Bar and do the extra 110% to make Yesteryear the best it can be!
7: the Yesteryear team is not a standard game development team with massively short deadlines and serious consequences...we like to set a few small deadlines but they're more to challenge ourselves to do our best! so don't feel to pressured for time
8: the Yesteryear team is almost constantly in contact and were pretty friendly people so plz be willing to be chatted with alot on development and such...we also love sharing screenies of progress...(the leader of the Yesteryear team loves progress screenies the most) we mostly use Skype for our conversations but we do NOT use videochatting or audiocalls ...everything is strictly chatbox
9: anyone applying for any part or joining the Yesteryear team MUST have:
A: a working commercially approved legal copy of RPG Maker XP (steam has it on sale on occassion if that helps)
B: have at least some good experience in RPG Maker XP (like making events and rooms and such...the ins and outs)
C: an awesome work ethic and or mild OCD for making things great (we like it when people give it their all while having fun!)
D: the capability of staying in almost constant semi-daily contact with an Autistic nerd over a chatbox
E: an AWESOME PERSONALITY! (game making should be FUN!)
apply today~
we are opening our doors for some extra helping hands in the development of this game
please consider the following before applying
everyone working on Yesteryear must be able to dedicate really good time to it and stay in near constant contact to the other team members especially the team leader (probably through skype and chat only for official reasons)
if your wanting to be a artist you have to be able to emulate a similar style to the asthetic of the game as to not clash to badly...this is a highly sought part of the team and is needed for parallaxing/background characters/fixing the asthetic in places/spritework/map layout and design
if your wanting to be a scripter you must be able to put up with overly creative people with little to no scripting knowledge who know exactly what they want and are more then willing to give visual examples and craptons of praise
if your wanting to be a eventer you must be able and willing to be a spellchecker...I'm sorry but the writer has terrible spelling...but they do try to tell the story...so spellchecking is a must! this is needed as to make the creation of Yesteryear go smoother and faster...and be less work on the other workers shoulders
if your wanting to be a writer...your sh*t outta luck because the story is already fully compiled...it just needs to be evented into the game
if your wanting to be a composer/musician then PLEASE send some of your original best tracks to Siletrea and Lunarberry ...this will help the process of choosing the best musical talent for the game to make Yesteryear sound as good as we need it to!
THIS IS A HIGHLY SOUGHT PART OF THE TEAM! we need epic music that makes people want to remix and enjoy even without playing the game to hear it
if your wanting to be a advertiser and get people interested in the game then you have to be able to explain the game without spoilers...this is a feat all its own so goodluck
you must also keep this in mind before applying to any position:
1: getting into the Yesteryear team is a big thing! as we don't want the storyline leaked
2: Yesteryear though it is a commercial game that will be hosted on steam has a budget of exactly $0.00...so anyone joining the Yesteryear team would be compleatly volenteering with no monetary pay whatsoever even upon compleation
3: all members of the Yesteryear team get a FREE copy of the game upon its release
4: all contributers to Yesteryear get into the credits...members of the team however will probably show up a few times in credits for different sections of the game
5: even if your good at 1 thing for the game if you have talent in other sections the team may need you to help pull some extra strings to keep development going
6: we are not slave drivers here! the Yesteryear team knows that its workers are human and have needs of their own! if you have a family emergency or are sick or are going on a family vacation then were ok with giving time off! healthy happy workers are best workers! but we do need hard workers! so if you apply please be willing to take the Mars Bar and do the extra 110% to make Yesteryear the best it can be!
7: the Yesteryear team is not a standard game development team with massively short deadlines and serious consequences...we like to set a few small deadlines but they're more to challenge ourselves to do our best! so don't feel to pressured for time
8: the Yesteryear team is almost constantly in contact and were pretty friendly people so plz be willing to be chatted with alot on development and such...we also love sharing screenies of progress...(the leader of the Yesteryear team loves progress screenies the most) we mostly use Skype for our conversations but we do NOT use videochatting or audiocalls ...everything is strictly chatbox
9: anyone applying for any part or joining the Yesteryear team MUST have:
A: a working commercially approved legal copy of RPG Maker XP (steam has it on sale on occassion if that helps)
B: have at least some good experience in RPG Maker XP (like making events and rooms and such...the ins and outs)
C: an awesome work ethic and or mild OCD for making things great (we like it when people give it their all while having fun!)
D: the capability of staying in almost constant semi-daily contact with an Autistic nerd over a chatbox
E: an AWESOME PERSONALITY! (game making should be FUN!)
apply today~
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: 55e3faa432d9efb86b8f19a6f25c0126-dawz35x.png]](https://orig09.deviantart.net/d709/f/2017/027/5/5/55e3faa432d9efb86b8f19a6f25c0126-dawz35x.png)
new logo for Yesteryear created by Lunarberry!