SkillKost XP
#1
SkillKost XP
version 1.0.2

by Kyonides Arkanthes

Introduction

This is a humble script that should allow you to customize your skill costs in three different ways as I stated in my comments.
Take in consideration that I have overwritten 2 methods found in the Default Scripts because I did not have another choice.
Default XP scripts were not very modular back in the days...

The Script
Code:
# * SkillKost XP
#   Scripter : Kyonides Arkanthes
#   2020-08-13 - v1.0.2

# This scriptlet allows you to alter the Skill Cost in 3 different ways:
# - General Random Cost
# - General Custom Cost
# - Specific Custom Cost for a given Actor (per Level) or Enemy (no level)

# The last option needs you to set the values in the Constants found in the
# SkillKost module.

# Place this script in a script section below Scene_Debug. Here is why:

# * Script Calls * #
# Toggle Random SP Cost for every battler in game
#   SkillKost.random = true  or  false
# Define a Custom SP Cost for every battler in game
#   SkillKost.custom = Some Percent
# * End of Script Calls * #

# * Overridden Method * #
# - Game_Battler#skill_can_use?

# * Aliased Methods * #
# - Game_Battler#sp=
# - Interpreter#command_312 and #command_312
# - Scene_Skill#update_skill
# - Scene_Battle#make_skill_action_result

module SkillKost
 @random = false
 @random_max = 1 # 1 equals 100%
 @custom = 0 # SP Percent: 0+
 HEROES = {} # You better leave this line alone
 MONSTERS = {} # You better leave this line alone
 # HEROES[ [ActorID, SkillID] ] = { ActorMinLevel..MaxLevel => Percent, etc. }
 HEROES[[1, 60]] = { 1..5 => 20, 6..10 => 15, 11..20 => 10 }
 HEROES[[7, 81]] = { 1..2 => 25 }
 # MONSTERS[ [EnemyID, SkillID] ] = Percent
 class << self
   attr_accessor :random, :custom, :skill_id, :used_event_command
   def hero(actor_id, skill_id, level)
     heroes = HEROES[[actor_id, skill_id]]
     return 100 unless heroes
     key = heroes.keys.select{|range| range.include?(level) }[0]
     heroes[key] || 100
   end
   def monster(enemy_id, skill_id) MONSTERS[[enemy_id, skill_id]] || 100 end
 end
end

class Game_Battler
 alias :kyon_skillkost_gm_btlr_sp :sp=
 def sp=(new_sp)
   if !SkillKost.used_event_command and @sp > new_sp
     new_sp = @sp - skill_sp_cost(SkillKost.skill_id)
   end
   kyon_skillkost_gm_btlr_sp(new_sp)
 end

 def skill_sp_cost(skill_id)
   cost = $data_skills[skill_id].sp_cost
   cost = rand(cost * 2 + 1).round if SkillKost.random
   cost = (SkillKost.custom * cost / 100).round if SkillKost.custom > 0
   specific_skill_sp_cost(skill_id, cost)
 end

 def skill_can_use?(skill_id)
   return false if dead?
   return false if self.skill_sp_cost(skill_id) > self.sp
   return false if $data_skills[skill_id].atk_f == 0 and self.restriction == 1
   occasion = $data_skills[skill_id].occasion
   return (occasion == 0 or occasion == 1) if $game_temp.in_battle
   occasion == 0 or occasion == 2
 end
end

class Game_Actor
 def specific_skill_sp_cost(skill_id, cost)
   cost += cost * SkillKost.hero(@actor_id, skill_id, @level) / 100
   cost.round
 end
end

class Game_Enemy
 def specific_skill_sp_cost(skill_id, cost)
   cost += cost * SkillKost.monster(@enemy_id, skill_id) / 100
   cost.round
 end
end

class Interpreter
 alias :kyon_skillkost_inter_cmd312 :command_312
 alias :kyon_skillkost_inter_cmd332 :command_332
 def command_312
   SkillKost.used_event_command = true
   kyon_skillkost_inter_cmd312
   SkillKost.used_event_command = nil
 end

 def command_332
   SkillKost.used_event_command = true
   kyon_skillkost_inter_cmd332
   SkillKost.used_event_command = nil
 end
end

class Scene_Skill
 alias :kyon_skillkost_scn_skill_up_skill :update_skill
 def update_skill
   if Input.trigger?(Input::B)
     SkillKost.skill_id = nil
   elsif Input.trigger?(Input::C)
     SkillKost.skill_id = @skill_window.skill.id
   end
   kyon_skillkost_scn_skill_up_skill
 end
end

class Scene_Battle
 alias :kyon_skillkost_scn_btl_make_skill_ar :make_skill_action_result
 def make_skill_action_result
   SkillKost.skill_id = @active_battler.current_action.skill_id
   kyon_skillkost_scn_btl_make_skill_ar
   SkillKost.skill_id = nil
 end
end

A Window_Skill class Modification
It should allow you to get an updated version of the current skill's cost.
Code:
# * SkillKost XP - Default Skill Window Mod
#   Scripter : Kyonides Arkanthes
#   2020-08-16

class Window_Skill
  def draw_item(index)
    skill = @data[index]
    color = @actor.skill_can_use?(skill.id)? normal_color : disabled_color
    contents.font.color = color
    x = 4 + index % 2 * (288 + 32)
    y = index / 2 * 32
    rect = Rect.new(x, y, self.width / @column_max - 32, 32)
    contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon(skill.icon_name)
    opacity = contents.font.color == normal_color ? 255 : 128
    contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    contents.draw_text(x + 28, y, 204, 32, skill.name, 0)
    cost = @actor.skill_sp_cost(skill.id).to_s
    contents.draw_text(x + 232, y, 48, 32, cost, 2)
  end
end

Terms & Conditions

Free for any game.
Include my nickname in your game credits.
Mention this forum as well.
Give me a free copy of your completed game if you include at least 2 of my scripts! Laughing + Tongue sticking out
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#2
Merry Update!

Happy with a sweat If that ever existed as a greeting. Laughing + Tongue sticking out
Why am I glad that I'm posting here once again? Confused 
You see, I have found some bug while working on how to avoid a large rewrite of default scripts like Scene_Skill and the like.
Of course, I've smashed it already! Tongue sticking out
Now I could reduce the list of overridden methods from 2 to 1! Shocked 
That also means that I had to alias more methods but it was worth the effort! Grinning

Now I'm going back to playing and playtesting games! Gamer
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
#3
Minor Update

This time I came back because I've received some feedback concerning the skill menu. It was true that I didn't provide you with a menu that displayed the modified cost of any skill available out there. Still, that's ancient history for I've posted such a modification.

I know, it might only work if people use scripts that don't alter the Window_Skill#draw_item method but I had no other choice anyway...
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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