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 Bug on a script
#11
Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill?
Reply }
#12
Bump, how can I bypass the whole "On a sad note, all weapons/armors need to be set to a skill in order to be equipped."
Reply }
#13
Try removing this part.

Code:
class Scene_Equip

  alias update_item_ers_later update_item
  def update_item
      itemskill = Xelias.ers_config(@item_window.item)
      if Input.trigger?(Input::C)
       unless (@actor.skill_learn?(itemskill[0]))
        $game_system.se_play($data_system.buzzer_se)
        return
      end
      end
    update_item_ers_later
  end
end
Reply }
#14
Okay, it seems to work, I checked on all weapon if they are equipable, now I can get on with alpha testing, thank you very much Charlie and sorry to be a pain over the weeks since I joined.
Reply }


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