12-11-2009, 06:20 PM
Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill?
Bug on a script
|
12-11-2009, 06:20 PM
Ah, I see, alright, so for the skill, I should apply the same with the return id, then with your Equipment skill script, making the equip embedded with the skill?
12-15-2009, 03:46 PM
Bump, how can I bypass the whole "On a sad note, all weapons/armors need to be set to a skill in order to be equipped."
12-16-2009, 04:21 PM
Try removing this part.
Code: class Scene_Equip
12-16-2009, 07:48 PM
Okay, it seems to work, I checked on all weapon if they are equipable, now I can get on with alpha testing, thank you very much Charlie and sorry to be a pain over the weeks since I joined.
|
« Next Oldest | Next Newest »
|