Posts: 4,592
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I have no time to waste here so this is the summary of what the new Kustom XP demo includes nowadays... a small window in the Item menu that will show some basic information concerning the selected weapon or armor. I think it also includes some minor changes but nothing you would care about, plus a few bug fixes. That's all, guys!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 448
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07-01-2018, 11:28 AM
(This post was last modified: 07-01-2018, 11:35 AM by Mel.)
I managed to fix the equipment screen.
Now the left window always shows the correct values, even with dual wielding actors and it's no longer possible to equip armors in the wrong slots. (e.g. helmets as armors)
I added it to the latest version you've uploaded here.
I'm sure it's really sloppy and below your expectations but it works..^^
You can download my fixed version here if you're interested: https://www.file-upload.net/download-132...P.rar.html
Posts: 4,592
Threads: 536
Joined: Dec 2009
Somehow you could say somebody is hijacking my script and my thread... Originally I had planned to release a custom equip menu.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 448
Threads: 18
Joined: Sep 2015
07-01-2018, 10:37 PM
(This post was last modified: 07-01-2018, 10:37 PM by Mel.)
Oh I didn't know that.
I just didn't want to bother you with such simple stuff and tried to fix it on my own.
But I think a custom equip menu would be alot better than this.
Posts: 4,592
Threads: 536
Joined: Dec 2009
Maintenance Update
Kustom XP Kiwi Has Been Fixed!
After over a century, I got curious about why the equipment data on the Window_EquipLeft class was always displaying strange data if the hero had the dual_wield feature already enabled. It was interesting to notice that checking if the dummy actor was also able to dual_wield was part of the solution. Yes, just half of the solution indeed!
There was a second part to this story, namely the equipment chapter!
I had to make sure that the dummy actor was equipping the same stuff as the real actor. My original methods didn't ensure you'd retrieve the right data so I preferred to simply duplicate what the original actor was wearing and wielding at the very beginning of Scene_Equip's menu setup process.
At some point I had to change some code in the Game_Actor class and add a new custom method to make it easy to setup the dummy actor during the setup process mention above.
By the way, I also had to modify my aliased Game_Temp#initialize method to make it compatible with HiddenChest. (It complained about the NilClass' frozen state right after you tried to start a new game session.)
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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