08-08-2019, 03:47 AM
ACBS FIX SCRIPT #1
Victory Cries Patch
Version: 1.0
Victory Cries Patch
Version: 1.0
Introduction
This fixes a major flaw with the ACBS (Atoa's CBS) by Victor Sant. The bug was caused by an oversight which would crash the system if one wished to have audible cues from actors when they win a battle (or enemies taunting the heroes if they lose).
Script
Code:
#==============================================================================
# ** ACBS FIX SCRIPT #1: Victory Cries Patch
#------------------------------------------------------------------------------
# by DerVVulfman (08/07/2019) MM/DD/YYYY
#------------------------------------------------------------------------------
# The ACBS System has a flaw with audible victory cries. This fixes a major
# flaw that can crash the system due to missing array content.
#==============================================================================
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Set Victory battlecry for enemies
#--------------------------------------------------------------------------
def set_enemy_victory_battlecry
@victory_battlercry_enemy = nil
battle_cry_set = []
for battler in $game_troop.enemies
if check_bc_basic(battler, "VICTORY") and not battler.dead?
battle_cry_set << battler
end
end
unless battle_cry_set.empty? or $game_temp.no_enemy_victory_bc
@victory_battlercry_enemy = battle_cry_set [rand(battle_cry_set.size)]
end
if @last_active_enemy != nil and not @last_active_enemy.dead? and not
$game_temp.no_enemy_victory_bc and battle_cry_set.include?(@last_active_enemy)
@victory_battlercry_enemy = @last_active_enemy
end
end
#--------------------------------------------------------------------------
# * Set allies victory battlecry
#--------------------------------------------------------------------------
def set_victory_battlecry
@victory_battlercry_battler
battle_cry_set = []
for battler in $game_party.actors
if check_bc_basic(battler, "VICTORY") and not battler.dead?
battle_cry_set << battler
end
end
unless battle_cry_set.empty? or $game_temp.no_actor_victory_bc
@victory_battlercry_battler = battle_cry_set [rand(battle_cry_set.size)]
end
if @last_active_actor != nil and not @last_active_actor.dead? and not
$game_temp.no_actor_victory_bc and battle_cry_set.include?(@last_active_enemy)
@victory_battlercry_battler = @last_active_actor
end
battle_cry_basic(@victory_battlercry_battler, "VICTORY") if @victory_battlercry_battler != nil
end
end
Instructions
Paste this directly below the ACBS | Scene_Battle 4 script so it can take effect and replace the broken methods in question.
FAQ
A surprise, this is the first bug I've seen in the system... ever?
Compatibility
Specifically geared for the ACBS.
Credits and Thanks
To aeliath who supplied me with the error message that pointed out the bug.
Terms and Conditions
Free for use with just due credit required.