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 Auto-Sizing Text Windows
#1
Auto-Sizing Text Windows
by RPG Advocate
saved from Phylomortis.Com


Introduction
This script adds the ability to show text windows whose dimensions conform to the text inside them. The width of the window is determined by the width of the longest line. The height is determined by the number of lines. To use this script, just add the Window_Autosize class provided after all the other window classes. The way the text box is a bit cumbersome. You initialize the window with an array of lines. The class does the processing from there. Please don't initialize the window with an empty array. This will cause the game to show an error message, as shown in the script. Also, be aware that the initial x and y coordinate of 0 are just dummy values. To use this script effectively, you should either specify explicit x and y coordinates for the window or create an algorithm to determine them, if you need to display the window in a different location depending on the circumstances.


Script
AutoSizing Text Windows
Reply }


Messages In This Thread
Auto-Sizing Text Windows - by RPG Advocate - 03-02-2008, 08:27 AM
RE: Auto-Sizing Text Windows - by xnadvance - 06-02-2011, 01:40 AM
RE: Auto-Sizing Text Windows - by Charlie Fleed - 06-02-2011, 06:37 AM
RE: Auto-Sizing Text Windows - by sagam12 - 06-09-2011, 09:11 PM
RE: Auto-Sizing Text Windows - by NightOwl - 06-09-2011, 11:21 PM
RE: Auto-Sizing Text Windows - by sagam12 - 06-10-2011, 01:09 AM
RE: Auto-Sizing Text Windows - by DerVVulfman - 06-10-2011, 05:01 AM
RE: Auto-Sizing Text Windows - by sagam12 - 06-10-2011, 02:03 PM
RE: Auto-Sizing Text Windows - by DerVVulfman - 06-11-2011, 04:00 AM
RE: Auto-Sizing Text Windows - by sagam12 - 06-11-2011, 06:18 PM

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