01-17-2013, 05:31 AM
BUMP
to version 3.5
to version 3.5
For some time now, I have had issues with the companions not following orders. Sure, they would listen to you from the start, but after they get involved in some skirmish they would ignore you. WHY? Apparently, they never got the hint that the enemy they killed was no longer a threat. This had baffled me for some time, as it wasn't the case when I started working on this system. And today, I readied myself for 'another' grueling session to work this problem out.
Needless to say, I got another can of "RAID" bug spray and killed the pesty problem. It took 15 lines of code that I merely inserted into the Companion's personal data class.
But that wasn't to say it was the only issue I had. The 'Destroy' command that I cherished so you can tell your companions to kill en-masse decided to slow down or assume that there weren't any more enemies on the screen. Really? I set it up for 15 enemies and you only killed two? I had to track that error too. Fortunately, it was a 3 line insert in the same area that remedied this problem.
Lastly, I noticed something as I did a little playthrough of the demo. My BOMB disappeared when I placed it on top of an event! ACK! I want MAH BOMB VISIBLE! So, I went and did a quick read-through of SephirothSpawn's Event Spawner instructions and set all the landmines and bombs generated to have an 'Always on Top' flag. A mere cosmetic change, but one with a reason that is readily apparent.