06-04-2013, 03:33 AM
Actually, that would be more of an area effect. And for the melee weapons, the answer is no.
The system allows for 8 directional and 4 directional movement, and the melee range area affect is tied to this system. By setting the DIAGONAL_ACTION value to true, you allow for 8 directional movement. In doing so, all melee and enemy attacks (and that's the point... enemy attacks) are 8 directional and are sweeping. It would be unfair to not let enemies have that when the player can move and dance around them. But if you set the DIAGONAL_ACTION value to false, it more resembles the classic NES Legend of Zelda being only 4 directional and having attacks that do not sweep or go anywhere but up/down/left/right.
But you can set an area distance. A short sword or dagger can be made to affect enemies right next to them while spears may impale targets an additional tile away.
BTW....
I just updated the 'RAPIDSHARE' link so the demo now has a revised Help file which includes your previous query about the Frequency edit and about how you can make looping maps. Lycan can let you make maps that wrap or loop vertically and horizontally since day one... I just left it out of the help file.
The system allows for 8 directional and 4 directional movement, and the melee range area affect is tied to this system. By setting the DIAGONAL_ACTION value to true, you allow for 8 directional movement. In doing so, all melee and enemy attacks (and that's the point... enemy attacks) are 8 directional and are sweeping. It would be unfair to not let enemies have that when the player can move and dance around them. But if you set the DIAGONAL_ACTION value to false, it more resembles the classic NES Legend of Zelda being only 4 directional and having attacks that do not sweep or go anywhere but up/down/left/right.
But you can set an area distance. A short sword or dagger can be made to affect enemies right next to them while spears may impale targets an additional tile away.
BTW....
I just updated the 'RAPIDSHARE' link so the demo now has a revised Help file which includes your previous query about the Frequency edit and about how you can make looping maps. Lycan can let you make maps that wrap or loop vertically and horizontally since day one... I just left it out of the help file.