05-24-2017, 03:18 AM
Hrm.... (CHECKING) ....
Okay. Well, the move_speed value in the Game_Player class was not set up to be a value that can be received via a script call. In other classes, you may see things at the beginning that read "attr_accessor :move speed" . Putting that statement at the beginning of the Game_Player class would let you read-from and write-to that value within Game_Player. Otherwise, it is a value that is only inherited from the Game_Character class and affected only by systems like the Interpreter (Map events) calls.
Okay. Well, the move_speed value in the Game_Player class was not set up to be a value that can be received via a script call. In other classes, you may see things at the beginning that read "attr_accessor :move speed" . Putting that statement at the beginning of the Game_Player class would let you read-from and write-to that value within Game_Player. Otherwise, it is a value that is only inherited from the Game_Character class and affected only by systems like the Interpreter (Map events) calls.