10-08-2017, 04:53 PM
Well, I'm back at work on a system that includes popup text, so I figure I might as well give this skeletal script a little
Version 1.2 now includes a new timer system. Rather than just relying on the player to press a key to close the popup, the end-user may decide to instead make messages last a couple of seconds.
Again, this is merely a skeleton system, designed for script-users to learn. Nothing like custom or variable popup delays per message were added. And it is an either/or option. You either use the timer to make messages vanish by themselves, OR you force the player to close the popup instead.
Still, it can be used stand-alone if desired.
BUMP!
Version 1.2 now includes a new timer system. Rather than just relying on the player to press a key to close the popup, the end-user may decide to instead make messages last a couple of seconds.
Again, this is merely a skeleton system, designed for script-users to learn. Nothing like custom or variable popup delays per message were added. And it is an either/or option. You either use the timer to make messages vanish by themselves, OR you force the player to close the popup instead.
Still, it can be used stand-alone if desired.