08-03-2023, 10:16 AM
(This post was last modified: 08-17-2023, 12:47 AM by kyonides.
Edit Reason: Update 3
)
OtherLayers
XP + VX + ACE
XP + VX + ACE
by Kyonides
Introduction
This script allows you to use a static picture or a series of pictures as a custom upper layer for the current map.
I am sure there gotta be other scripts that provide similar features and you know what?
I don't care about that!
Embedded Notes for XP & VX
First of all, both engines have no Map Note Boxes so you must use the Map's Name as a substitute.
Code:
# This script lets you add another layer where you can place images that can
# be either static or animated.
# Create a directory called Layers inside the Graphics folder.
# Thereafter you can add as many images as deemed necessary.
# Examples: fall_1.png, fall_2.png, fall_3.png
# The state of a specific Game Switch will determine whether or not a given
# layer is visible at that moment.
# - Set a Map's Total Number of Upper Layers
# - Pattern: <LUMn> - Example: <LUM2>
# - Predefine an Upper Layer
# - It must follow one of these patterns:
# The n's there stand for LayerID, No. Pictures, Frames and SwitchID (if any)
# <LUn filename n n>
# <LUn filename n n Sn>
# - Examples Using the fall_ image files:
# <LU1 fall 3 20>
# <LU2 fall 3 20 S10>
Embedded Notes for VX ACE
Code:
# Create a directory called Layers inside the Graphics folder.
# Thereafter you can add as many images as deemed necessary.
# Examples: fall_1.png, fall_2.png, fall_3.png
# The state of a specific Game Switch will determine whether or not a given
# layer is visible at that moment.
# - Set a Map's Total Number of Upper Layers - Pattern: <layers n>
# - Example: <layers 2>
# - Predefine an Upper Layer
# - It must follow one of these patterns:
# <layer up n filename pix n frames n>
# <layer up n filename pix n frames n switch n>
# - Examples Using the fall_ image files:
# <layer up 1 fall pix 3 frames 20>
# <layer up 2 fall pix 3 frames 20 switch 10>
If you ever need to change the map's default upper layer, you can use any of the following...
Optional Script Calls Available For ALL Engines
Code:
# - Change the Map's Upper Layer - It will replace any previous one!
upper_layer(Number).name = "BaseFileName"
# - Change the Upper Layer's Number of Pictures - if Animated
upper_layer(Number).total = TotalPictures
# - Change the Upper Layer's Timer (in Frames)
upper_layer(Number).timer = Frames
# - Change the Upper Layer's Switch ID
upper_layer(Number).switch_id = SwitchID
# - Change the Upper Layer's Data With a Single Call
upper_layer(Number).set_data(TotalPictures, Frames, SwitchID)
# - Freeze or Thaw the Upper Layer
# upper_layer(Number).freeze!
# upper_layer(Number).thaw!
# - Check whether or not the Upper Layer is Frozen
# upper_layer(Number).frozen?
Screenshots
3 Snapshots
Terms & Conditions
Free for use in non commercial games.
Due credit is mandatory.
Do not repost it anywhere!
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE