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 ATOA Chanting Battle Animations
#9
Kinda busy right now. Confused HOWEVER, there are two issues on your edits which I do not recommend.

The first edit is where you add the update_idle_anim_chantanim to the end of the update_idle_anim_delay method. When update_idle_anim_chantanim runs, it goes through several statements until it runs the update_idle_anim_delay. But the update_idle_anim_delay needs to be the last thing run within the chant animation itself in the animations system. But by your edit, it re-runs the update_idle_anim_chantanim system again which will run over... and over. That's referred to as an infinite loop. Not recommended at all.

As to your other edit, you put update_idle_anim_chantanim at the end of the update_idle_anim_waiting? method. Initially, the update_idle_anim_chantanim method checks the anim_waiting? method to see if there is a delay, and then skip out. It appears to me that you wanted it to re-run the method after the check which is certainly NOT desirable. ............ It won't work. Thankfully, you put the edit after the 'return' statement that not only passes a true/false value, but exits the method BEFORE it gets to your edit. If it didn't exit, you would end up with another infinite loop. Again, not recommended at all.
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Messages In This Thread
ATOA Chanting Battle Animations - by DerVVulfman - 01-04-2016, 01:04 AM
RE: ATOA Chanting Battle Animations - by Noctis - 10-16-2016, 05:40 PM
RE: ATOA Chanting Battle Animations - by Noctis - 10-18-2016, 05:06 PM
RE: ATOA Chanting Battle Animations - by Noctis - 11-05-2016, 02:34 AM
RE: ATOA Chanting Battle Animations - by Noctis - 11-05-2016, 05:54 AM
RE: ATOA Chanting Battle Animations - by Noctis - 01-06-2017, 05:38 PM
RE: ATOA Chanting Battle Animations - by DerVVulfman - 01-07-2017, 04:33 AM
RE: ATOA Chanting Battle Animations - by Noctis - 01-12-2017, 01:46 PM

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