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Lag from Erased/deleted events
#3
i tried to have some background weapon training going on in one building, but just the event of the character charging forward two steps, a battle animation on a dummy, and walking back two steps was enough to laaaaaag everything else on the screen. honestly, why does rmxp need such a fast processor? are there other things going on in the background that might be slowing things down for you? maybe you just have a bunch of things going on in your event script that aren't visible or necessary.
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Messages In This Thread
Lag from Erased/deleted events - by Taylor - 05-29-2012, 05:28 AM
RE: Lag from Erased/deleted events - by KasperKalamity - 06-01-2012, 04:16 AM
RE: Lag from Erased/deleted events - by Taylor - 06-01-2012, 06:05 AM

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