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 H-Mode7
Hi i would like to make a tree but when i go to a place a little above the event it disappears and when I go behind the event when I can even how to go thank you
Reply }
Argami & zerodin > I don't plan to release a VX version of this script for the moment. The mapping system is really too annoying. I could make a system to import XP maps into VX, but I don't think that lots of people are interested. I wonder if the mapping system will change in VXAce...

edmhotta > I'm not sure to understand what you mean by extending the resolution screen, but if that means beyond 640 * 480, that's no. It will crash miserably.
And "wall" events can be elevated with height commands, like other events.

guigui28240 > I'm aware of this problem : when the bottom of an event is out of screen, it disappears. I didn't find a good solution for now.


>> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementary layers as if they belonged to the map.

So, if you want to use this feature, you need a script to alter $game_map.data.

You can find one of these in the demo : "DEMO : TEST MULTI LAYERS".
You have to create child maps to the HM7 map, that must have the same dimensions, and the same tileset. Their names must contains the basename
of the HM7 map, between brackets.

Example :
- MAP001[HM7][#60]
- - MAP002[MAP001]
- - MAP003[MAP001]








Some scripts :
Working on :
Reply }
(10-06-2011, 08:39 PM)MGC Wrote: >> Release of the version 1.4 : the engine can now handle n layers (it may be more laggy though).
It reads the z size of $game_map.data, and draw the supplementary layers as if they belonged to the map.

So, if you want to use this feature, you need a script to alter $game_map.data.

You can find one of these in the demo : "DEMO : TEST MULTI LAYERS".
You have to create child maps to the HM7 map, that must have the same dimensions, and the same tileset. Their names must contains the basename
of the HM7 map, between brackets.

Example :
- MAP001[HM7][#60]
- - MAP002[MAP001]
- - MAP003[MAP001]

Oh, this could be interesting indeed. Blushing + Cheery Now if I can get it to work with my ABS now. Had difficulties with version 1.2.

DerVVulfman's 'regular Joe' account for testing and permissions use.
Who watches the Watchmen?
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Yes! Brilliant! Thanks MGC!
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YOU are a GENIUS! this is freaking good!!!
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[Image: semttuloxav.png]
It can't be elevated with n layers ?
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"n layers"? What does that mean exactly? . -.
Reply }
N-layers means you can have n layers.
It uses N as a variable, get it? You can have as many layers as you want, n, in your map!

Edit:
Um, I have a problem that I can't seem to fix at all. Whenever the bottom of the map comes into display in certain maps, the game crashes. It does this both with a custom heightmap, and without, but only on certain maps. Is this a problem that only I have, or does anybody else have this as well?

Edit once again:
Huh. Never mind. Changing the angle of the map slant removed it. Strange.
Reply }
hi i have this when i'm above to the event:
http://imageshack.us/photo/my-images/513/capturehv.png/
and this when i'm more above than of the event:
http://imageshack.us/photo/my-images/827...re2hj.png/
you see the event desappear how to the events
how to make the event don't desappear ?
thanks

you can see it here:
http://www.youtube.com/watch?v=LOddLkGMb-Y (sorry for the bad quality)
Reply }
(10-12-2011, 04:17 PM)guigui28240 Wrote: hi i have this when i'm above to the event:
http://imageshack.us/photo/my-images/513/capturehv.png/
and this when i'm more above than of the event:
http://imageshack.us/photo/my-images/827...re2hj.png/
you see the event desappear how to the events
how to make the event don't desappear ?
thanks

you can see it here:
http://www.youtube.com/watch?v=LOddLkGMb-Y (sorry for the bad quality)
Can you delete your trees?
because they are my trees
Reply }


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