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[XP Script] SDK DVV Add-On: Event Comment Supplemental
DerVVulfman Offline
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Post: #1
SDK DVV Add-On: Event Comment Supplemental

SDK DVV Add-On:
Event Comment Supplemental
Version: 1.1


Introduction
Dear lord! DerVVulfman wrote an SDK script???

Based on material garnered from the RMXP SDK, this script can retrieve a list of comments from an event's page and obtain desired information from a list of comments.

Because it is enclosed within its own SDK module block and doesn't refer to any other SDK methods or classes, it does not require the SDK to function. It can be used by itself.


Script
The Script


Instructions
Got plenty in the script's comments that scripters should understand. If you're not a scripter... this isn't really for you.


Thanks
To Zeriab, who requested a measure to get only the first batch of comments after reaching the first non-comment command.


Compatibility and Installation
While contained within a SDK module, this system does not necessarily need the SDK. But it should be compatible with nearly every version of the RMXP SDK and can be used without.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


12-03-2011 04:23 AM
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Zeriab Offline
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Post: #2
RE: SDK DVV Add-On: Event Comment Supplemental

Can you add a method that retrieves the first chunk of comments. I.e all comment blocks until the first non-comment event command.

*hugs*

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12-03-2011 11:19 PM
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DerVVulfman Offline
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Post: #3
RE: SDK DVV Add-On: Event Comment Supplemental

BUMP
to Version 1.1

Hehehe... it didn't take long, did it?

Okay, Zeriab. You can now use the same SDK.event_comment_list statement to check on just the first block of comments, separated by the first non-comment that occurs. You can even make sure that it has a 'trigger' like before, so even IF it stops at the first non-comment, the block still needs the trigger text.

list = SDK.event_comment_list(event, trigger, true)

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."


12-05-2011 04:05 AM
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Zeriab Offline
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Post: #4
RE: SDK DVV Add-On: Event Comment Supplemental

Awesome, thanks :D
A great feature when considering performance for big events.

*hugs*

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12-08-2011 06:55 PM
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NightOwl Offline
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Post: #5
RE: SDK DVV Add-On: Event Comment Supplemental

Better than you know, Zeriab. It's me, Dervv... just in case.

I redid my version of MrMo's ABS with this, and now I have 'default' values for the evented battlers. I can leave out things in the events, have the comments in whatever order and not so ridgid... whatever. This makes the ABS's setup of enemies work nicely.

DerVVulfman's 'regular Joe' account for testing and permissions use.
Who watches the Watchmen?
12-09-2011 12:10 AM
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