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 What's up, RMers?
I seriously doubt that KEquipSkills could be causing Steel's issue on its own. For instance, only the pick skill items ever touch the item's target selection window. Any other item is handled by the default script OR any custom one not included in my demo. Then we gotta take a look at Game_Party's item_can_use? method. I only added 1 condition there before finally calling the original method and any previous aliases.

That's why I don't see how my script could be the culprit without any mishandling of Steel's default scripts or any additional script getting involved there.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
First, he said he deleted every script within his duplicate project except for yours and the default scripts. So no additional scripts should have been involved.

STILL, to narrow this down....

STEEL?   With the same said 'duplicate' project you used, go into its 'Data' folder, the one that contains all of the .rxdata files.

COPY a "Skills.rxdata" file from a blank project and PASTE it into the Data folder of your duplicate, thereby erasing and resetting your Scripts Database.  After doing that, you should have nothing in the Scripts database but your Default Scripts without chance of possible accidental corruption.

Then paste your currently set up copy of KSkillsEquip into your project.

This should give you the same result as you did when you eliminated every custom script as previously instructed unless something was tweaked within your default scripts.

If you find that the problem no longer exists with this method, then something was indeed wrong with your default scripts, something corrupted and altered.

If you find that the problem still exists, then it is indeed KSkillsEquip.

No ambiguity.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Reply }
Those steps should be followed for certain, but I know it makes no sense to think that my script is causing that issue. Especially when the code doesn't alter the item consumption feature while using the direct or check system.

KIND OF IMPORTANT EDIT

Just in case Wulfo's recommendation fails, and there is any possibility that KEquipSkills XP could be kind of permissive at the time that it performs the corresponding direct or check tasks, try this piece of code as a separate script.

Code:
class Game_Party
  def teach_item_skills?(item_id)
    return if item_number(item_id) == 0
    @actors.find {|actor| actor.teach_item_skills?(item_id) }
  end
end

It's a slightly modified version of the same method already present in the main KEquipSkills script because it only adds this line of code:

Code:
return if item_number(item_id) == 0

SUGGESTION

You could also discard any external influence following a modified version of Wulfo's debugging methodology. Instead of starting eliminating scripts and all that stuff, you pick a copy of my demo, with default scripts untouched plus 2 KEquipSkills scripts plus Game INI Data Extractor and start adding your custom scripts one by one.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }
I have been a very busy wolf...

[Image: attachment.php?aid=2110]

What you see is a folder dedicated to the archival of RPG Maker Central's script database.  RPG Maker Central had been having issues for many months, and had finally collapsed a month ago. 

For some time, I have been entering the forum and actively grabbing the 'entire first page' of every script thread that had viable content.  Many had Pastebin links that still function, dropbox links that are fine, or still have their own personal boards up and running.  Unfortunately, there are a number that used RapidShare, MegaUpload, or DB (shortcut Dropbox) links that have perished.  Those could not be salvaged.

There are some scripts which I had not bothered to acquire of course, these belonging to those who already have accounts in our forum; kyonides, DoubleX, and so on.

STILL, this is ongoing as some individuals made a 'lost scripts section that needs to be sorted through.  And even then, additional work must be done. Each folder shown above is given a name based on pages from RPG Maker Central... the 99 'pages' of Script topics. And each of these folders contains 200MB to 600MB of content that needs to be streamlined into something lighter to handle.

Oh, and for those thinking 'online play, I have found at least two MMO systems for RPGMaker... Rubysript AND Javascript.


Attached Files
.jpg   busy.jpg (Size: 70.08 KB / Downloads: 2)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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