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[VXA Script] tile layer opacity script request
xnadvance Offline
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Post: #1
Wink tile layer opacity script request

While looking at tilesets and maps i had this idea pop up in my mind about tile layers you can hide/show or better yet change it's opacity.

for example, if you are under a specific tile like trees their opacity changes so you can see your character or even a hidden pathway that was covered and hidden by a wall.

If anyone else needs a demo example check out blasphemia abs hud or other huds that turn transparent once your character goes under it.

so if anyone knows a script or can make one that would be great.

07-17-2012 12:51 PM
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Samven Offline
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Post: #2
RE: tile layer opacity script request

I thought VX Ace already had a "Bush" setting in the Tileset editor that allowed certain tiles to be partially see-through-able?

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07-18-2012 05:20 PM
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xnadvance Offline
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Post: #3
RE: tile layer opacity script request

im sure i just cant set a wall to a "bush" and have that hidden entry effect. xD

07-19-2012 12:53 PM
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xnadvance Offline
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Post: #4
RE: tile layer opacity script request

bump...anyone?

07-21-2012 12:45 PM
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DerVVulfman Offline
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Post: #5
RE: tile layer opacity script request

I was thinking that (for RPGMaker XP) that two scripts handle something along the lines of layers that have a form of transparency. SephirothSpawn made a 'removable layers' system which was more towards a debugging tool, and there's MGC's posting of an ISO system where you actually have translucent walls.

I'm not an expert on the tilemap systems and I don't even have RPGMaker VXAce, but I am trying to peak some interest here as I wouldn't mind a cross-platform version (XP,VX,VXce) of this myself.

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07-21-2012 04:57 PM
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xnadvance Offline
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Post: #6
RE: tile layer opacity script request

I found a script yami made called "overlay mapping" and you can hide/show them with a switch.
it deals with images the size of the whole map and not just seperate tiles though...but maybe it works the same o.o

07-21-2012 06:15 PM
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