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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
RE: Veiw Range Script - deus69xxx - 08-13-2013 tried three blocks thick, and 1st, second and third layer (just in case), and putting the player ON an impassable, and dude just runs himself into the wall repeatedly. ![]() RE: Veiw Range Script - MechanicalPen - 08-13-2013 perhaps then you have done something wrong? Try putting the player, a wall, and the enemy in a straight line and see what happens. RE: Veiw Range Script - deus69xxx - 08-13-2013 oh my, it IS peeking diagonally. did the single box in front, and it didn't register, but tried C = character B = impassable object E = event C .....B ..........E and it found me. edit: this set up doesn't like spaces. edit again: nope, that wasn't the cause either. seems to just plain act weirdly. character encased in a square of impassable blocks 7x7 with an open center, or a single square diagonally, it'll see it. but with a single line of blockes, it won't, until the y axis is next to each other. say at the end of a wall 7 long, when... C ..BBBBBBB ..................E it won't see, but CBBBBBBB ...................E it will. RE: Veiw Range Script - MechanicalPen - 08-13-2013 I knew it! See, what is happening is this: ![]() when it should be doing this: ![]() Once I get home from work I'll show you the algorithm that checks for blocked tiles, instead of checking if a direct line is blocked. RE: Veiw Range Script - deus69xxx - 08-13-2013 again, you have to remember the part that's really messed up, is it's also detecting like... ******* ******* ***C*** ******* ******* where * = impassable block. and that shouldn't happen. at all. RE: Veiw Range Script - MechanicalPen - 08-13-2013 Does this help any? Code: #---------------------------------------------------------------------------- RE: Veiw Range Script - deus69xxx - 08-14-2013 makes sense, up until i'm not sure what to do with it. do I form a class for it, and a branch call if true, is it supposed to plug into the script this forum regards? i'm working on the first idea until I know lol RE: Veiw Range Script - MechanicalPen - 08-14-2013 sorry, I didn't know you weren't as script-savy as I am (actually I was just too lazy after work and hoped you would just magically know what to do) Try replacing vr_in_range? with this: Code: #-------------------------------------------------------------------------- RE: Veiw Range Script - deus69xxx - 08-14-2013 sorry x.x all self taught on this so far, most of my strength lies in rewriting from a base, and then modifying it. very few things have I actually scripted from scratch. that makes much more sense now xD RE: Veiw Range Script - MechanicalPen - 08-14-2013 I still do that a lot, if only because it is easier. It's why I like to hang out here; Save-Point has the highest number of bug free scripts out of all of the RPG Maker communities I've seen on the internet. Lemme know if that edit works for you. |