03-02-2008, 07:54 AM
Veiw Range Script
Version: 1 & 2
by Jaime 'Near Fantastica' Webster
Not DerVVulfman
and Version: 3 Eta
Edit by DerVVulfman
Version: 1 & 2
by Jaime 'Near Fantastica' Webster
Not DerVVulfman
and Version: 3 Eta
Edit by DerVVulfman
Features
- Lets events see the player and interact with it in different ways depending on how close the player is
- To add this script make a script call it View_Range and add the following into it then call it accordingly with a script call
- Can handle BGS effects
By the poster
I didn't create the original scripts, and as of now the links that Near Fantastica put up are down (and he can't get to them) and his RMXP system is down. Given that he posted the original (though broken) demo links here, there should be no problem to post the script.
I tinkered with the system and made a version 3 (still tinkering :) ) that combines the best features of both... and a little more.
Script
View Range v1
View Range v2
And
View Range v3 Eta
Instructions
For version 1
For version 2
For version 3
Take Care,
Near
Enjoy,
Mike aka DerVVulfman
* - * - * - * - * - *
Version 3 Eta
I included built in instructions that allow you to use local self-switches and global RMXP switches, as well as being able to control the volume when using the event_sound call. Also, the system's 'view' calls now includes an optional switch so impassable tiles can 'block' the view/detection system.