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RE: A Short Odyssey - kyonides - 07-14-2019 Coming Soon... I Guess...
Actually I have got a curious announcement to make here... I am going to implement a small variant of the default battle system to mimic battles a la Dragon Quest I classic! ![]() ![]() But do not expect me to make an exact copy of it! ![]() To be honest with you, I have already started changing the windows and the battle spriteset. ![]() ![]() RE: A Short Odyssey - kyonides - 07-16-2019 A Very Simple Attempt to Replicate DQ's Battle Interface
![]() ![]() This is what I have achieved so far. ![]() ![]() ![]() RE: A Short Odyssey - kyonides - 07-17-2019 The Saddening Evolution of the Naoxe Desert
As some of you might recall, the first map of my game is the terrible Naoxe Desert. You have never heard about it, only Aluxes seems to know that place very well... I guess that after thousands of times getting lost there, he finally developed some kind of crude orientation instict. ![]() ![]() ![]() ![]() Even so I still love my squarish desert zone even if it's gone now...
![]() RE: A Short Odyssey - Mel - 07-17-2019 This is some good progress especially on that battle system.^^ RE: A Short Odyssey - DerVVulfman - 07-18-2019 Hold up. Aluxes... actually becomes an expert... at something? ARE YOU INSANE? ![]() And nice job. I know it was frustrating finding a decent font as you wanted to keep the style. RE: A Short Odyssey - kyonides - 07-23-2019 I didn't do anything! It's a Trap!
![]() Something horrible has happened in A Short Odyssey's world... I have been caught by surprise and now I'm trapped in my very own game! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oh unholy crap! ![]() ![]() ![]() RE: A Short Odyssey - kyonides - 07-31-2019 HiddenChest Made Things Look Quite Interesting!
It now includes a new version of KScenario called HiddenChest Version! ![]() Now you might be able to click on a hero to select him or her! ![]() ![]() Sadly, ![]() ![]() I really tried to take a snapshot of it but for some reason my external screenshot application didn't include the pointer even if I asked it to do so. ![]() RE: A Short Odyssey - kyonides - 08-05-2019 A Bumping Newcomer and Click Click!
Well, I was trying to come up with anything original but then I managed to improve Gosu the Ruby gem by adding a couple of methods to change its default behavior just a little bit. Of course, I had to try it on a new project and the KScenario Gosu demo ended up turning into... A Short Odyssey Gosu Edition!
![]() ![]() ![]() ![]() Yeah, that Didier guy is quite obsessed with such stuff indeed. ![]() ![]() ![]() ![]() RE: A Short Odyssey - kyonides - 08-05-2019 No Dragon No Battle!
![]() For the meanwhile I've been dealing with more Dragon Quest-ish battle system stuff like the opening sequence where you can see a small frame opens up wide like the windows now do in HiddenChest. Well, now the monster's central battleback and its frame are animated to emulate that! ![]() ![]() And nope, I didn't manage to post this small game update before midnight. ![]() RE: A Short Odyssey - kyonides - 09-03-2019 Translations and Nothing Else Except for More Translations!
![]() I've been working on rewriting some stuff in my game A Short Odyssey Gosu Version and now it does allow me to parse the heroes' files to include four languages in the preferred places, descriptions and replies sections. ![]() OK... ![]() ![]() The Screenshots
![]() ![]() Why did I rewrite stuff in the first place? ![]() ![]() Are you asking about the English version? Then go back a couple of posts to find it! ![]() |