Neo Mode 7 Script by MGCaladtogel - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Neo Mode 7 Script by MGCaladtogel (/thread-2313.html) |
Neo Mode 7 Script by MGCaladtogel - Naridar - 03-30-2010 Thanks, solved the error. But now, there's another one (though it might be due to Ghost Interface Engine), saying: Neo Mode 7 part 3 line 265: NoMethodError undefined method 'spriteset' for #<Scene_Menu:0x8ac9c30@menu_index=0> It occurs when opening the main menu in a mode7 map. It's not normally meant to happen in the actual game (on those maps, menu is disabled), so it's not vital. Neo Mode 7 Script by MGCaladtogel - MGC - 03-30-2010 Paste this script below the NM7 and the GIE : Code: # Compatibility NM7 - GIE That should work, with a little luck... Neo Mode 7 Script by MGCaladtogel - Naridar - 03-31-2010 Thanks, it worked. Neo Mode 7 Script by MGCaladtogel - Agckuu_Coceg - 06-17-2010 Hello... I would like to ask whether there is any way to smooth out the lags on slower computers if project using NeoMode. None of the antilags that I know is not approached NeoMode, or causing errors or inconsistencies in the methods of script. Thanks in advance. Neo Mode 7 Script by MGCaladtogel - MGC - 06-18-2010 As far as I know, no other script prevents the NeoMode7 from lagging. You can play with the script's config to reduce the lag by lowering the resolution and applying the "filter". Neo Mode 7 Script by MGCaladtogel - Agckuu_Coceg - 06-18-2010 Thanks, I'll do it. Neo Mode 7 Script by MGCaladtogel - habs11 - 06-28-2010 Hey I keep getting this error when I try this script. I have put the vertical tiles to nothing, ( [] )as I'm also using DerVVulfman's vehicle system script, that also uses terrain tags for where the vehicles can go. If it's not compatible, then so be it. Any help would be great, thanks. And yes, I do have the patch that DerVVulfman created. Neo Mode 7 Script by MGCaladtogel - MGC - 06-29-2010 I don't see your image... So what does the error message say ? When does the problem occur ? Neo Mode 7 Script by MGCaladtogel - habs11 - 06-29-2010 MGC Wrote:I don't see your image... So what does the error message say ? When does the problem occur ? Really? That's weird, I can see it just fine. Well it says: Script 'Neo Mode 7 Part 4' line 537: TypeError occured can't convert NilClass into Bitmap The error occurs right when I enter the map. Thanks for the help. Neo Mode 7 Script by MGCaladtogel - MGC - 06-30-2010 I wonder if that is a problem with animated autotiles... Did you add "[A]" in the mode 7 map's name ? If that's the case, what happens if you remove this parameter ? |