Posts: 151
Threads: 13
Joined: Jun 2009
12-07-2008, 04:13 PM
(This post was last modified: 09-28-2017, 11:50 PM by DerVVulfman.)
Neo Mode 7 Script by MGCaladtogel
There are currently less options than in the Mode7 script, but it comes now with a map rotation feature, and it supports bigger maps.
You can find instructions at the beginning of the script.
Demo
DEMO updated
and
DLL source code
or
Older DLL source code (not very pretty)
Posts: 1
Threads: 0
Joined: Sep 2009
Why hasnt no one commented on this? have you seen how amaing this script is? thank you so much.
Posts: 108
Threads: 8
Joined: Nov 2009
Posts: 11,261
Threads: 651
Joined: May 2009
This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+ +-------------------+ +-----
| | $ | | $
./\ | | ./\ | |
/ \| <-- | / \| --> |
|__|| | |__|| |
| | | |
| | $ | | $
----+ +-------------------+ +-----
Cheap ASCII drawing of how the map can scroll indefinitely.
Posts: 108
Threads: 8
Joined: Nov 2009
DerVVulfman Wrote:This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+ +-------------------+ +-----
| | $ | | $
./\ | | ./\ | |
/ \| <-- | / \| --> |
|__|| | |__|| |
| | | |
| | $ | | $
----+ +-------------------+ +-----
Cheap ASCII drawing of how the map can scroll indefinitely.
got it thanks :)
Posts: 2
Threads: 1
Joined: Mar 2010
This is a great script but nothing appears in 3D at all. It's all just flat. Any suggestions on how to make things 3D using this script? Every time I modify the vertical tile commands it just gets screwed up :(
Posts: 867
Threads: 15
Joined: Nov 2009
I think you have to use a special terrain tag for 3D tiles, maybe 1 or 4, not sure anymore (has been too long since I used it), look within the script
Posts: 109
Threads: 2
Joined: Feb 2010
OVERSOME!!! GREATE!!!! I like this script!!!! Thank you!!!
can i make a 3d walls with this script?
Posts: 52
Threads: 3
Joined: Oct 2009
Visibility is quite possible. Neo Mode uses the terrain tags of tilesets to raise the object in tileset above the ground. If properly set the tag of wall, it will look fine, some like 3D view.
Posts: 867
Threads: 15
Joined: Nov 2009
yeah but things like 3D plains or mountains which you can walk on aren't working I think (higher levels where you can walk on).