Text Scroll Script - Enhanced - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Text Scroll Script - Enhanced (/thread-2557.html) |
RE: Text Scroll Script - Enhanced - skye_sken - 02-16-2021 Yes! That sounds very promising indeed. RE: Text Scroll Script - Enhanced - DerVVulfman - 02-17-2021 BUMP TO
ENHANCED VER 3 No longer is the main post holding a mere script. Instead, it is a demo. But not merely a demo, but a demo modeled after Dubealex's original. Corrections to match the new script, and a few typos from the original, have been made.
Now the script is divided into three parts, the instructions, the configuration page, and the engine itself. The instructions are very detailed and covers all script calls that you may use. The configuration page holds initial settings for the script, including the default font used, and window dimensions if the end-user is using a resolution script. And the engine is specifically the main system itself, relying on the configuration page for default values. Yes, it is much larger. But that's what happens when you write killer instructions and put comments everywhere. And I mean... EVERYWHERE.
The script no longer uses text files!!! Even though Dubealex's original demo had files with .rxdata extensions, those were merely .txt files with renamed extensions. Those would not encrypt if you chose to compress your game. So now the script instead reads actual .rxdata files. To further this, methods to convert text files into valid .rxdata files, and from .rxdata back to .txt files, have been included. Um, yeah. The demo begins with .txt formatted files. It will tell you who to 'talk to' to convert them into .rxdata files the rest of the demo can use. Instructions on editing .rxdata files in UTF-8 format to remove a pesky illegal character has been included within the instructions as well. This prevented color codes from working in the 1st line when UTF-8 formatted text was being shown. The demo now shows new features, closing a scrolling window while Live-Update is active, setting the vertical position of text, deactivating Up/Down scrolling options, and more. RE: Text Scroll Script - Enhanced - skye_sken - 02-18-2021 Very impressive! I will begin to deploy it and see if it helps in my woes. However, while playing the demo provided, I managed to crash it. Here are repro steps: 1. Talk to the King to convert the text files 2. Talk to the red-headed man in leather armour 3. As his text scrolls by, enter and exit menu to crash the game Thus it would seem menu has to be disabled for the duration of these parallel book / float displays. Or possibly an extension could be added which automatically disables the process upon entering menu? RE: Text Scroll Script - Enhanced - DerVVulfman - 02-18-2021 Oh, dang. Yeah. The grizzled old army guy on the left, just above the yellow flowers, also uses the Live-Update system. I just forgot to include the "Change Menu Access: Disable" event command that Dubealex used. Of course, that would mean I would add a "Change Menu Access: Disable" event command in Mr. Redhead's 2nd page when the scroll is cancelled. So it's not a script issue, just an 'event' issue. Which I promptly added, fixed, texted and re-uploaded. |