Veiw Range Script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Veiw Range Script (/thread-2771.html) |
RE: Veiw Range Script - deus69xxx - 08-16-2013 nope doing the same thing, see's around corners and see's a character in a 7/7 sealed cube of blocks =/ also, had to replace some element.x, object.x's in that second one lol RE: Veiw Range Script - MechanicalPen - 08-16-2013 I am officially stumped. Maybe upload your project somewhere so we can see where it is going wrong. RE: Veiw Range Script - deus69xxx - 08-16-2013 where and how, and i'm all over it. may even get pointers on how to shorten things lol. RE: Veiw Range Script - MechanicalPen - 08-16-2013 zip it up and throw it on 2shared. RE: Veiw Range Script - deus69xxx - 08-17-2013 http://www.2shared.com/file/Z-o0yzAv/dndsystem.html now remember when you try and look at this, it's rather hodgepodge, the scripting alterations are wherever I want, but none affect the maps, it's all combat algorithms and character stats. RE: Veiw Range Script - MechanicalPen - 08-17-2013 ????? None of your tiles have their Passage (4 dir) flags set which this view range script uses to check if a tile is see through or not. Also you didn't include this script, or a set up to test it in your upload? RE: Veiw Range Script - deus69xxx - 08-17-2013 oh, that was entirely my bad, WRONG one. sht -.- edit: I've made worse mistakes than uploading the wrong on elol here it is. http://www.2shared.com/file/te16ngSI/dndsystem.html |