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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
RE: FPLE Camera Height - rzrcoon - 12-01-2016 Ohh a new update, it's wonderful !!, really thank you for taking the trouble and resisting the complaints of this coon. hahaha ![]() RE: FPLE Camera Height - JayRay - 01-21-2017 Love this addon, and with a few tweaks it works well in RMVXAce as well! ![]() (still working on the HUD and haven't started my texturing yet, but definitely like the change.) RE: FPLE Camera Height [Bugs] - rzrcoon - 06-10-2018 Hello! ![]() The first one, was based on the position of the camera in the resolution, it looked not centered, as you will see in the image: ![]() (Especially for the option of medium quality resolution, although I also noticed that for the of High quality resolution, it was also affected, and the others as I do not use them I did not give importance to them). ![]() ![]() Result in Res med: ![]() (At least, this is approach the most focused thing that I could calculate and it does not affect at all the behavior of other scripts or the same window) The second error that I could not solve, is the on-screen centralization of the animations made on the map, if one executes them with the "FPLE Camera Height" script it will look like this: ![]() RE: Altura de la cámara FPLE - rzrcoon - 07-20-2020 Greetings to everyone, ![]() This can serve it someone after all: Content Hidden
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