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 FPLE Camera Height
#1
FPLE Camera Height
FPLE Add-on

Version: 1.3



Introduction
Designed solely for MGC's (MGCaladtogel's) FPLE Version 1.5 system, this add-on gives  the game designer the ability to raise or lower the apparent camera height while within a labyrinth map.

Understand that this is a 'cheat' and actively stretches the game viewport beyond the confines  of the visible game window to allow the scrolling or camera adjusting effect.


Script
"Yep, the script is here"

.txt   FPLE Camera Height.txt (Size: 14 KB / Downloads: 15)


Instructions
In the script as always.


Panorama Insight
Thanks to rzrcoon for pointing out the two variables that control the effect

Compatibility
Designed solely for MGC's (MGCaladtogel's) FPLE Version 1.5 system.


Terms and Conditions
Free for use, even in commercial games.  And as this script was requested by PepperTrooper, you have to give both of us credit for this script.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

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#2
This is... Wow. I'm not sure I can ever thank you enough. I won't be able to test it right away but glancing over some parts and pointedly reading others, this seems fantastic. So far I had only been able to make minor changes to the original FPLE script or handle how it operated, both in terms of x/y offsets for event distance and assorted image wizardry, but this is far beyond what I could hope to achieve alone.

I'll be forever in your debt, DerVVulfman. My heartfelt thanks :) :)
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#3
Hello! Thank you again for the suport, however, I have a small issue: yesterday I tried to test the code, but I fear there's some html problem when copying and pasting the code. I pasted in a notepad, then a Word document, and saw a lot of space blocks. I had to manually delete several so as to reduce the issue (the program wasn't registering things like 'def', 'end' and 'initialize').

However, once I thought everything was clear, the program keeps bugging me in two places. One, at the last line, it keeps telling me it was expecing $end and not a keyword_end (though I've read the code and it seems to be ok). Two, it tells me it can't initialize the update for class FPLE_Render. I made sure to clear out all weird formatting blocks but it keeps telling me that.

I'm very sorry to ask this, since I've already asked so much, but do you think it's possible to upload the code to something like pastebin? Just so I can copy it from somewhere that doesn't have any formatting issues, so that I can make sure it's not something on my side.

Thanks in advance.
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#4
Okay, I made an attachment of a .txt file with the script. But I think you did a few extra steps. I woulda just copied the script here and just pasted it straight into the RPGMaker script editor. I think it was your wordpad or something that added the bugs.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

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#5
Hi once again DerVVulfman! Thank you. I only did that extra step because usually, any code I find in an html page usually carries some added formatting that causes some issue, and I try to clean the formatting so there's no problem. It's working now, thank you once again :)
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#6
I like this, it's a really nice script, and gets around the idea of offsetting your viewport and changing fundamental math for the FPLE engine. Really nice, thanks DerVVulfman!
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#7
Thanks guys. I guess I have some knowledge how MGC's mind works. Great minds think alike ya know, and I did write the help file for his HMode7 Textures. But I have no knowledge of his .dll code, otherwise I'd be having SO much fun. Tongue sticking out
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

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#8
Though I primarily use FPLE2 instead of FPLE, I just found this and had to register to congratulate you on a job well done :) Still hoping a similar script or set of functions can one day be made for the 2, though as I've been desperately trying to go ahead with a project where I'd like to do something like this... Anyway, great work ;)
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#9
Photo 
Hello! It is wonderful addon you did, Very happy + Tongue sticking out  I congratulate you, but has a problem , is not so bad but when placing panoramas and fogs , these are unlevels frame 640x480 screen , leaving something like this:

[Image: faiw_zpsxmuisa61.png]


It would be a pleasure that you could fix :)  Blushing + Cheery
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
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#10
Shocked That was made with the FPLE? I have to admit, I'm impressed. And better it being FPLE than FPLE2. As while FPLE2 is more advanced, there are fewer (if any) bugs with FPLE.... except apparently this.

As I am not the creator of FPLE, I am not an expert. However, MGC hasn't been around to mess with any RPGMaker XP scripts for a while. If time permits, I may work out what is happening with this panorama. To be honest, I didn't consider panoramas when I saw the demo. But panoramas are controlled by the plane class (I think).

It would be a separate thread if any results appear.

Laughing Entertaining avatar you got there.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]

Reply }


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