Save-Point
Neo Mode 7 Script by MGCaladtogel - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: Neo Mode 7 Script by MGCaladtogel (/thread-2313.html)

Pages: 1 2 3 4 5 6


RE: Neo Mode 7 Script by MGCaladtogel - buddysievers - 03-11-2012

great it works ^^
big thx Very happy + Tongue sticking out


RE: Neo Mode 7 Script by MGCaladtogel - buddysievers - 03-26-2012

hi again can you help me out again ?!
i need a fix for zeriabs antilag system 1.2...
i asked him to make me an on off option but a real fix would be nice too.
thx in advance


RE: Neo Mode 7 Script by MGCaladtogel - MGC - 03-28-2012

I found a compatibility issue in the class Spriteset_Map, so paste this patch below the two scripts :

Content Hidden

I hope it will be sufficient.


RE: Neo Mode 7 Script by MGCaladtogel - buddysievers - 04-07-2012

thx a lot again!
it works well but it will bug the anemus baloon script but thats ok because i dont use it very often so its not very bad ^^



RE: Neo Mode 7 Script by MGCaladtogel - Taylor - 04-09-2012

Do you intend to add support for different screen sizes other than 640x480? (Or has that been done and I am slow. (Or has this already been asked.))


RE: Neo Mode 7 Script by MGCaladtogel - udivision - 05-08-2012

I was wondering what the TOS of your scripts (and this one in particular) for commercial and non-commercial use, MGC.


RE: Neo Mode 7 Script by MGCaladtogel - MGC - 05-09-2012

Taylor > I don't intend to modify this script any more (it's really old). But I'm sure I saw some projects using this script in a smaller window, so that should be possible.

udivision > I don't add TOS to my scripts because they're completely free : free to modify, free to use for commercial and non-commercial games. Just don't claim my work your own.


RE: Neo Mode 7 Script by MGCaladtogel - udivision - 05-09-2012

Thanks, I'll keep that in mind.


RE: Neo Mode 7 Script by MGCaladtogel - Zohran - 08-04-2012

Hello, i have problem, i would like to use this neo mode seven script in PSP DS by psp community but i don't do this, it's possible to help me please, because it's important for my pokemon project please !

PS: i have search solution in any post but i haven't find reply...


RE: Neo Mode 7 Script by MGCaladtogel - DerVVulfman - 09-29-2017

OPEN SOURCE CODE
FOR THE DLL NOW AVAILABLE

This isn't a conventional bump as no changes have been made to the system, either in the RGSS code nor the DLL. And just as he did for the HMode7 system, finalholylight contacted MGC who had uploaded the dll source code for the system. So like HMode7, the dll's source code is now available in this thread's first post and is now open source.