Save-Point
Neo Mode 7 Script by MGCaladtogel - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: Neo Mode 7 Script by MGCaladtogel (/thread-2313.html)

Pages: 1 2 3 4 5 6


Neo Mode 7 Script by MGCaladtogel - MGC - 12-07-2008

Neo Mode 7 Script by MGCaladtogel

There are currently less options than in the Mode7 script, but it comes now with a map rotation feature, and it supports bigger maps.
You can find instructions at the beginning of the script.

Demo

DEMO updated

and

DLL source code
or
Older DLL source code (not very pretty)


Neo Mode 7 Script by MGCaladtogel - ozer - 09-12-2009

Why hasnt no one commented on this? have you seen how amaing this script is? thank you so much.


Neo Mode 7 Script by MGCaladtogel - explocion200 - 12-12-2009

what does it do?


Neo Mode 7 Script by MGCaladtogel - DerVVulfman - 12-12-2009

This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+     +-------------------+     +-----
    |     | $                 |     | $
./\ |     |               ./\ |     |
/  \| <-- |               /  \| --> |
|__||     |               |__||     |
    |     |                   |     |
    |     |   $               |     |   $
----+     +-------------------+     +-----
Cheap ASCII drawing of how the map can scroll indefinitely.


Neo Mode 7 Script by MGCaladtogel - explocion200 - 12-12-2009

DerVVulfman Wrote:This system is designed to alter specially titled field maps so they can have a semi-3D effect. You can rotate the map, have graphics disappear in the horizon, and other nuances normally not available. It even has it's own map-wrap feature so the fieldmap continues to scroll horizontally and/or vertically.
Code:
----+     +-------------------+     +-----
    |     | $                 |     | $
./\ |     |               ./\ |     |
/  \| <-- |               /  \| --> |
|__||     |               |__||     |
    |     |                   |     |
    |     |   $               |     |   $
----+     +-------------------+     +-----
Cheap ASCII drawing of how the map can scroll indefinitely.
got it thanks :)


Neo Mode 7 Script by MGCaladtogel - baddog - 03-07-2010

This is a great script but nothing appears in 3D at all. It's all just flat. Any suggestions on how to make things 3D using this script? Every time I modify the vertical tile commands it just gets screwed up :(


Neo Mode 7 Script by MGCaladtogel - Ace - 03-07-2010

I think you have to use a special terrain tag for 3D tiles, maybe 1 or 4, not sure anymore (has been too long since I used it), look within the script


Neo Mode 7 Script by MGCaladtogel - Villain - 03-09-2010

OVERSOME!!! GREATE!!!! I like this script!!!! Thank you!!!
can i make a 3d walls with this script?


Neo Mode 7 Script by MGCaladtogel - Agckuu_Coceg - 03-10-2010

Visibility is quite possible. Neo Mode uses the terrain tags of tilesets to raise the object in tileset above the ground. If properly set the tag of wall, it will look fine, some like 3D view.


Neo Mode 7 Script by MGCaladtogel - Ace - 03-10-2010

yeah but things like 3D plains or mountains which you can walk on aren't working I think (higher levels where you can walk on).