Blue Mage - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Blue Mage (/thread-2834.html) |
Blue Mage - Trickster - 03-01-2008 Blue Mage
Version: 1.0 Introduction This script implements a Blue Mage type learning skill system, Skills may be learned by having it cast on you x number of times, a random chance when casting it on you, having a certain amount of intelligence when a skill is cast on the play, by using a skill to get the skills, or a combination of the other four, you can also have multiple Blue Mage skill sets so that one character may learn Fire, Thunder, and Paralyze and another will learn Heal, Darkness, and Light. Screenshots Window_Help.new, there is your screenshot Demo Download Here Script The families will never learn so why should they try being Blue Mages -_- Instructions You need the new version of MACL to use this script if you have the full thing ensure that you copy the updates I have as new scripts below MACL these will be added in a feature release of MACL FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatibility Does not require SDK Part I Requires MACL (Array.find, Action Test(*), Enemy and Troop Info, and Array.list(*)) *The Action Test provided in the demo is an update to the one found in the current version of MACL there was a bug detecting when an enemy used a skill as the skill_id of actions (RPG::Enemy::Action) is never zero, there is a fix provided to correct this error *Array.list has a new method added to it series_string Credits and Thanks Twilight and Atemu for ideas Neonyo for betatesting Author's Notes This is the 1 millionth time I coded this script. Enjoy since this is a script specifically for it and not included as a feature of another script :p Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. RE: Blue Mage - KasperKalamity - 06-20-2012 what is the MACL? will this script work with the vanilla version of rmxp? RE: Blue Mage - Ace - 06-20-2012 I don't think so, but you could try it. Dunno how to describe MACL. RE: Blue Mage - buddysievers - 06-20-2012 MACL = Method and Class Library ! its a rgss addon. many new functions and it doesnt need the sdk but is compatible with it ! i use macl for my project too ^^ MACL 2.3 LINK RE: Blue Mage - DerVVulfman - 06-22-2012 Good luck there. The site that SephirothSpawn hosted the MACL went down. (>CLICK HERE<) I've uploaded them all... |