03-01-2008, 05:11 AM
Blue Mage
Version: 1.0
Version: 1.0
Introduction
This script implements a Blue Mage type learning skill system, Skills may be learned by having it cast on you x number of times, a random chance when casting it on you, having a certain amount of intelligence when a skill is cast on the play, by using a skill to get the skills, or a combination of the other four, you can also have multiple Blue Mage skill sets so that one character may learn Fire, Thunder, and Paralyze and another will learn Heal, Darkness, and Light.
Screenshots
Window_Help.new, there is your screenshot
Demo
Download Here
Script
The families will never learn so why should they try being Blue Mages -_-
Instructions
You need the new version of MACL to use this script if you have the full thing ensure that you copy the updates I have as new scripts below MACL these will be added in a feature release of MACL
FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.
Compatibility
Does not require SDK Part I
Requires MACL (Array.find, Action Test(*), Enemy and Troop Info, and Array.list(*))
*The Action Test provided in the demo is an update to the one found in the current version of MACL there was a bug detecting when an enemy used a skill as the skill_id of actions (RPG::Enemy::Action) is never zero, there is a fix provided to correct this error
*Array.list has a new method added to it series_string
Credits and Thanks
Twilight and Atemu for ideas
Neonyo for betatesting
Author's Notes
This is the 1 millionth time I coded this script. Enjoy since this is a script specifically for it and not included as a feature of another script :p
Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.