Scan Enemy Info - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: Scan Enemy Info (/thread-2866.html) |
Scan Enemy Info - Jimmyly - 01-12-2009 Scan Enemy Events Only
Version 0.1 Credit "Nisage" Also. He made the bone I put in the meat. Edit: Please Ignore that I type Commen, Comment, and Common. This happens due to speed typing without double checking. Scan Enemy Info - Sporky - 01-20-2009 That's a neat way of doing it with states. Nice non-scripting workaround :) Scan Enemy Info - Runefreak - 02-07-2010 This is really cool, nice job making the event system. Scan Enemy Info - yami_vp - 02-07-2010 Interesting way of scanning. A good way instead of using scripts Scan Enemy Info - MFBMR - 03-20-2010 Is it work with vx?? Scan Enemy Info - DerVVulfman - 03-20-2010 Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not. And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least. |