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Scan Enemy Info - Printable Version

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Scan Enemy Info - Jimmyly - 01-12-2009

Scan Enemy Events Only
Version 0.1

Credit "Nisage" Also.
He made the bone
I put in the meat.

[Image: scancj1fm6.png]

Edit: Please Ignore that I type Commen, Comment, and Common. This happens due to speed typing without double checking.


Scan Enemy Info - Sporky - 01-20-2009

That's a neat way of doing it with states. Nice non-scripting workaround :)


Scan Enemy Info - Runefreak - 02-07-2010

This is really cool, nice job making the event system.


Scan Enemy Info - yami_vp - 02-07-2010

Interesting way of scanning.
A good way instead of using scripts


Scan Enemy Info - MFBMR - 03-20-2010

Is it work with vx??


Scan Enemy Info - DerVVulfman - 03-20-2010

Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not. And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least.