Walking on water - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: Walking on water (/thread-335.html) |
Walking on water - amp - 04-12-2010 I'm sure this is really simple but I cant figure out how to allow the player walk on a water auto-tile. I try using a blank event with "Through" and "Below Characters" but neither work. This is something I haven't dealt with before so I have no idea how to approach the problem. Any help is appreciated! Walking on water - Kread-EX - 04-12-2010 You can use a parallel process event to check the player coordinates - in this case, the water tiles you want to walk on - and set the player character "Through" when on these tiles. Walking on water - amp - 04-12-2010 I managed to work it out in a different way just a few minutes ago. I just edited the auto-tiles PNG and copied the water auto-tile over an auto-tile I don't use, then checked the passability to 'yes'. Now whenever I want players to walk on the shallow water, I can just use that auto-tile instead of using events or something else. This was for VX by the way, I forgot to specify. |